A Distributed Multi-Node GPU Accelerated Parallel Rendering Scheme for Visualization Cluster Environment

Yi Cao, Zhiwei Ai, Huawei Wang
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引用次数: 1

Abstract

Due to its interactive and high quality rendering abilities, GPU ray-casting volume rendering method is very popular for the post-processing of scientific and engineering computing appliances. This method however is likely suffered from memory effect, for it will cause the algorithm failure when facing the big data appliances. This problem can be solved through massively parallel approaches. But on the other hand, the complex architecture of the current massively parallel machine environment leads to the more difficulty in the implementation of algorithms with adaptability and parallel scalability. Caused by the dual complexity of computing environments and software architecture, the development difficulty of high-performance algorithms is rapidly rising from now on. In this paper, we presented a distributed multi-node GPU accelerated parallel rendering scheme for seamless coupling low-level computing environments and high-level visualization software. Experiment results show that our scheme can offer stable and efficient run-time support for our multi-GPU ray casting volume render in visualization cluster. When using 8 multi-nodes GPU to visualize 17GB scientific data in a single time-step, the interactive high quality volume rendering only needs less than one second per frame. The results are one order of magnitude faster than the traditional parallel ray casting method run on 512 processor cores.
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面向可视化集群环境的分布式多节点GPU加速并行渲染方案
由于其交互性和高质量的绘制能力,GPU光线投射体绘制方法在科学和工程计算设备的后处理中非常受欢迎。然而,这种方法很可能存在记忆效应,在面对大数据设备时,会导致算法失效。这个问题可以通过大规模并行方法来解决。但另一方面,当前大规模并行机环境的复杂体系结构,使得具有自适应性和并行扩展性的算法难以实现。由于计算环境和软件架构的双重复杂性,高性能算法的开发难度正在迅速上升。本文针对底层计算环境与高层可视化软件的无缝耦合,提出了一种分布式多节点GPU加速并行渲染方案。实验结果表明,该方案可以为可视化集群中的多gpu光线投射体渲染提供稳定高效的运行支持。当使用8个多节点GPU在一个时间步内可视化17GB的科学数据时,交互式高质量体绘制每帧只需要不到1秒。结果比在512处理器核上运行的传统并行光线投射方法快了一个数量级。
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