Distributed Global Illumination Method Based on Photon Mapping

Xiang Xu, Lu Wang, Yanning Xu, Chenglei Yang, Xiangxu Meng
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Abstract

As an excellent global illumination algorithm, photon mapping requires a large amount of memory to store photons, and it has obvious spatial locality in the step of photon searching. In this paper, we propose a distributed photon mapping algorithm. Firstly, a new delivering strategy of rendering tasks is proposed based on the ray intersection, while path tracing is used to calculate the direct illumination. Before the rendering, our work automatically synchronizes the acceleration of geometries and photons to realize data partitioning. Secondly, an overlapped KD-Tree is proposed to store photons in order to solve the problem of boundary data merging. The method of this paper is tested using multiple scenes. With ensuring good rendering results, both the rendering speed and storage load obtain the linearly optimization.
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基于光子映射的分布式全局照明方法
作为一种优秀的全局照明算法,光子映射需要大量的内存来存储光子,并且在光子搜索步骤中具有明显的空间局部性。本文提出了一种分布式光子映射算法。首先,提出了一种基于光线交点的渲染任务交付策略,并利用路径跟踪计算直接照度;在绘制之前,我们的工作自动同步几何图形和光子的加速,实现数据分区。其次,为了解决边界数据合并问题,提出了一种重叠kd树来存储光子;本文的方法在多个场景下进行了测试。在保证良好的渲染效果的前提下,渲染速度和存储负载都得到了线性优化。
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