{"title":"SCI-FI: Shape-Changing Interfaces, Future Interactions","authors":"G. M. Troiano, John Tiab, Youn-kyung Lim","doi":"10.1145/2971485.2971489","DOIUrl":null,"url":null,"abstract":"Shape-changing interfaces (SCI) are rapidly evolving and creating new interaction paradigms in human-computer interaction (HCI). However, empirical research in SCI is still bound to present technological limitations and existing prototypes can only show a limited number of potential applications for shape change. In this paper we attempt to broaden the pool of examples of what shape change may be good for by investigating SCI using Science Fiction (Sci-Fi) movies. We look at 340 Sci-Fi movies to identify instances of SCI and analyze their behavioral patterns and the context in which they are used. The result of our analysis presents four emerging behavioral patterns of shape change: (1) Reconfiguration, (2) Transformation, (3) Adaptation, and (4) Physicalization. We report a selection of SCI instances from Sci-Fi movies, which show how these behavioral patterns model functionalities of shape change and what they can do. Finally, we conclude by providing a discussion on how our results can inspire the design of SCI.","PeriodicalId":190768,"journal":{"name":"Proceedings of the 9th Nordic Conference on Human-Computer Interaction","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2016-10-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"21","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 9th Nordic Conference on Human-Computer Interaction","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2971485.2971489","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 21
Abstract
Shape-changing interfaces (SCI) are rapidly evolving and creating new interaction paradigms in human-computer interaction (HCI). However, empirical research in SCI is still bound to present technological limitations and existing prototypes can only show a limited number of potential applications for shape change. In this paper we attempt to broaden the pool of examples of what shape change may be good for by investigating SCI using Science Fiction (Sci-Fi) movies. We look at 340 Sci-Fi movies to identify instances of SCI and analyze their behavioral patterns and the context in which they are used. The result of our analysis presents four emerging behavioral patterns of shape change: (1) Reconfiguration, (2) Transformation, (3) Adaptation, and (4) Physicalization. We report a selection of SCI instances from Sci-Fi movies, which show how these behavioral patterns model functionalities of shape change and what they can do. Finally, we conclude by providing a discussion on how our results can inspire the design of SCI.