Automated learning of muscle-actuated locomotion through control abstraction

R. Grzeszczuk, Demetri Terzopoulos
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引用次数: 197

Abstract

We present a learning technique that automatically syn- thesizes realistic locomotion for the animation of physics-based models of animals. The method is especially suitable for animals with highly flexible, many-degree-of-freedom bodies and a consid- erable number of internal muscle actuators, such as snakes and fish. The multilevel learning process first performs repeated loco- motion trials in search of actuator control functions that produce efficient locomotion, presuming virtually nothing about the form of these functions. Applying a short-time Fourier analysis, the learn- ing process then abstracts control functions that produce effective locomotion into a compact representation which makes explicit the natural quasi-periodicities and coordination of the muscle actions. The artificial animals can finally put into practice the compact, efficient controllers that they have learned. Their locomotion learn- ing abilities enable them to accomplish higher-level tasks specified by the animator while guided by sensory perception of their vir- tual world; e.g., locomotion to a visible target. We demonstrate physics-based animation of learned locomotion in dynamic models of land snakes, fishes, and even marine mammals that have trained themselves to perform "SeaWorld" stunts.
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通过控制抽象实现肌肉驱动运动的自动学习
我们提出了一种自动合成真实运动的学习技术,用于基于物理模型的动物动画。该方法特别适用于具有高度灵活、多自由度的身体和相当数量的内部肌肉驱动器的动物,如蛇和鱼。多层学习过程首先执行重复的轨迹运动试验,以寻找产生有效运动的致动器控制函数,几乎不假设这些函数的形式。应用短时傅里叶分析,学习过程将产生有效运动的控制函数抽象成一个紧凑的表示,该表示明确了肌肉动作的自然准周期性和协调性。人造动物终于可以实践他们所学到的紧凑、高效的控制器了。他们的运动学习能力使他们能够在虚拟世界的感官感知引导下完成动画师指定的更高级别的任务;例如,向一个可见目标移动。我们在陆地蛇、鱼类甚至海洋哺乳动物的动态模型中展示了基于物理的学习运动动画,这些动物已经训练自己来表演“海洋世界”的特技。
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