Integrated Supplementary Task-based Games

Hadi Maghsoud
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引用次数: 1

Abstract

This article explored the background for task-based games and how they could best fit in educational contexts tomake use of their potential benefits for language teaching and learning purposes. First, the assumptions of task-basedlanguage teaching (TBLT) and game-based learning (GBL), as the two underlying theories of task-based games,were touched upon. It was suggested that pedagogical tasks could be used as a framework for designing educationalgames. The benefits and pitfalls of implementation of TBLT and GBL were also investigated. Moreover, it wasargued that supplementary educational games that are in line with the syllabus rather than games used as the mainmeans of instruction could result in more efficient teaching and learning. Finally, task-based games were posited as apowerful educational tool to utilize the merits and to compensate for the shortcomings of TBLT and GBL.
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集成补充任务型游戏
本文探讨了基于任务的游戏的背景,以及它们如何最好地适应教育环境,以利用它们在语言教学和学习目的方面的潜在好处。首先,本文阐述了任务型语言教学(TBLT)和游戏型学习(GBL)这两个任务型游戏的基本理论。有人建议,教学任务可以作为设计教育类游戏的框架。本文还对任务型教学法和GBL教学法的优缺点进行了探讨。此外,有人认为,与教学大纲相一致的辅助教育游戏,而不是将游戏作为主要的教学手段,可以产生更有效的教与学。最后,任务型游戏被认为是一种强大的教育工具,可以利用任务型教学法和任务型教学法的优点,弥补它们的不足。
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