Decision system for robosoccer agent based on OODA Loop

S. C. Sari, Kuspriyanto, A. Prihatmanto
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引用次数: 4

Abstract

This paper describes the decision making process of a robot soccer agent based on the OODA Loop. In this game, an agent that is considered as a player in the field has to decide actions to perform based on its environment. The agent is able to observe the change in the environment using its sensors. Based on this sensory information, a decision for actions has to be done fast and yet accurate. Therefore, the OODA loop method is applied in the decision system to achieve a better architecture of reasoning. The method provide the robosoccer agent abilities to sense the environment, to think, and finally to act.
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基于OODA循环的机器人足球代理决策系统
本文描述了基于OODA循环的机器人足球代理决策过程。在这个游戏中,一个被认为是现场玩家的代理必须根据其环境决定要执行的行动。智能体能够通过传感器观察环境的变化。基于这些感官信息,行动决定必须快速而准确地完成。因此,在决策系统中应用OODA循环方法来实现更好的推理体系结构。该方法为机器人足球代理提供了感知环境、思考并最终采取行动的能力。
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