An Assistive Technology Using FSL, Speech Recognition, Gamification and Online Handwritten Character Recognition in Learning Statistics for Students with Hearing and Speech Impairment

M. Samonte
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引用次数: 1

Abstract

The application of modern technology improves the education system and also provides a better quality of life, especially for those with physical disabilities and with challenging learning environments. This study focus on the development of an e-tutor system that introduces innovative way to assist teachers in presenting lessons and assessment through multi-approach system. Students with or without disability can have access to learning modules and assessment activities even in the comfort of their homes, as part of giving a disruptive supplementary tool for learning. Statistics is the foundation in learning the advance topics of big data and data analytics applied in business intelligence. Nowadays, it is important to give early learning interventions to prepare our young generation. This research is about the use of assistive technology applied in designing and developing a website to teach Filipino students with Filipino Sign Language (FSL) and basic Statistics. This study utilizes speech-to-text, gamified learning, and handwritten character recognition in order to present topics in Statistics in an interactive and animated environment. The study is composed of four (4) modules: Filipino sign language (for lessons in videos and/or dictionary), speech-to-text and speech-to visual approach (for reading), gamified learning (for more interactive environment) and handwritten character recognition (for writing) in teaching and learning Statistics.
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基于FSL、语音识别、游戏化和在线手写体识别的语音统计学习辅助技术
现代技术的应用改善了教育系统,也提供了更好的生活质量,特别是对那些身体残疾和具有挑战性的学习环境的人。本研究的重点是开发一套电子辅导系统,以创新的方式,透过多途径的系统,协助教师进行授课及评核。有残疾或没有残疾的学生即使在舒适的家中也可以获得学习模块和评估活动,作为提供颠覆性补充学习工具的一部分。统计学是学习应用于商业智能的大数据和数据分析的高级主题的基础。如今,重要的是给予早期学习干预,让我们的年轻一代做好准备。本研究是关于使用辅助技术设计和开发一个网站,教菲律宾学生菲律宾手语(FSL)和基础统计。本研究利用语音转文本,游戏化学习和手写字符识别,以便在互动和动画环境中呈现统计学主题。该研究由四(4)个模块组成:菲律宾手语(用于视频和/或字典课程),语音到文本和语音到视觉方法(用于阅读),游戏化学习(用于更多互动环境)和手写字符识别(用于书写)教学和学习统计学。
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