3D user interfaces for virtual reality and games: 3D selection, manipulation, and spatial navigation

B. Riecke, J. Laviola, E. Kruijff
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引用次数: 12

Abstract

In this course, we will take a detailed look at different topics in the field of 3D user interfaces (3DUIs) for Virtual Reality and Gaming. With the advent of Augmented and Virtual Reality in numerous application areas, the need and interest in more effective interfaces becomes prevalent, among others driven forward by improved technologies, increasing application complexity and user experience requirements. Within this course, we highlight key issues in the design of diverse 3DUIs by looking closely into both simple and advanced 3D selection/manipulation and spatial navigation interface design topics. These topics are highly relevant, as they form the basis for most 3DUI-driven application, yet also can cause major issues (performance, usability, experience. motion sickness) when not designed properly as they can be difficult to handle. Within this course, we build on top of a general understanding of 3DUIs to discuss typical pitfalls by looking closely at theoretical and practical aspects of selection, manipulation, and navigation and highlight guidelines for their use.
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虚拟现实和游戏的3D用户界面:3D选择、操作和空间导航
在本课程中,我们将详细介绍虚拟现实和游戏3D用户界面(3DUIs)领域的不同主题。随着增强现实和虚拟现实在许多应用领域的出现,对更有效的界面的需求和兴趣变得普遍,其中包括改进的技术,不断增加的应用程序复杂性和用户体验要求。在本课程中,我们通过密切关注简单和先进的3D选择/操作和空间导航界面设计主题,突出了不同3D用户界面设计中的关键问题。这些主题是高度相关的,因为它们构成了大多数3d驱动应用程序的基础,但也可能导致重大问题(性能、可用性、体验)。晕车),如果设计不当,因为它们很难处理。在本课程中,我们建立在对3DUIs的一般理解之上,通过仔细研究选择,操纵和导航的理论和实践方面来讨论典型的陷阱,并突出其使用指南。
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