Cave Chamber Data Modeling and 3D Web Visualization

Ivo Silvestre, J. Rodrigues, M. Figueiredo, C. Veiga-Pires
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引用次数: 13

Abstract

Underground caves and its specific structures are important for geomorphological studies. In this paper we present tools to identify and map speleothems by surveying cave chambers interiors. The cave chamber was surveyed using Terrestrial Laser Scanning to acquire point clouds with high level of detail for 3D model generation. This data with 45 million points is useful for either reconstruction, geomorphological studies or virtual visits of caves. With this point cloud we generated a 3D-mesh to represent the surface model of the cave chamber, which is important to study its geomorphological features. A topological structure of the 3D-mesh was also implemented to get an efficient algorithm to help identifying stalactites. The possibility to publish 3D data on the Web is of particular interest for the geospatial field. For this reason, it was decided to make the cave model available in the Web by developing a 3D graphical interface where users can navigate and interact with the three-dimensional models of the cave. For this Web3D framework it was used X3D, WebGL and X3DOM. Such solution does not require any additional plug-ins or components.
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洞穴室数据建模和三维网络可视化
地下洞穴及其特殊结构是地貌学研究的重要内容。在本文中,我们提出了通过测量洞穴内部来识别和绘制洞穴主题的工具。利用地面激光扫描技术对洞室进行了调查,获得了高细节的点云,用于三维模型的生成。这些包含4500万个点的数据对于重建、地貌学研究或洞穴虚拟参观都很有用。利用这个点云,我们生成了一个三维网格来表示洞室的表面模型,这对研究其地貌特征很重要。为了获得一种有效的钟乳石识别算法,还实现了三维网格的拓扑结构。在Web上发布3D数据的可能性对地理空间领域特别有意义。出于这个原因,他们决定通过开发一个3D图形界面,使用户可以浏览洞穴的三维模型并与之交互,从而使洞穴模型在Web上可用。这个Web3D框架使用了X3D、WebGL和X3DOM。这种解决方案不需要任何额外的插件或组件。
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