{"title":"Interactive verification of game design and playing strategies","authors":"Dimitris Kalles, Eirini Ntoutsi","doi":"10.1109/TAI.2002.1180834","DOIUrl":null,"url":null,"abstract":"Reinforcement learning is considered as one of the most suitable and prominent methods for solving game problems due to its capability to discover good strategies by extended se self-training and limited initial knowledge. In this paper we elaborate on using reinforcement learning for verifying game designs and playing strategies. Specifically, we examine a new strategy game that has been trained on self-playing games and analyze the game performance after human interaction. We demonstrate, through selected game instances, the impact of human interference to the learning process, and eventually the game design.","PeriodicalId":197064,"journal":{"name":"14th IEEE International Conference on Tools with Artificial Intelligence, 2002. (ICTAI 2002). Proceedings.","volume":null,"pages":null},"PeriodicalIF":0.0000,"publicationDate":"2002-11-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"13","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"14th IEEE International Conference on Tools with Artificial Intelligence, 2002. (ICTAI 2002). Proceedings.","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/TAI.2002.1180834","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 13
Abstract
Reinforcement learning is considered as one of the most suitable and prominent methods for solving game problems due to its capability to discover good strategies by extended se self-training and limited initial knowledge. In this paper we elaborate on using reinforcement learning for verifying game designs and playing strategies. Specifically, we examine a new strategy game that has been trained on self-playing games and analyze the game performance after human interaction. We demonstrate, through selected game instances, the impact of human interference to the learning process, and eventually the game design.