Participatory Learning With Game Method For Learning Completeness In Islamic Religious Education

Yeni Ciptaningsih, Muhammad Huusnur Rofiq
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引用次数: 10

Abstract

This article aims to explain and find out the application of participatory learning with the game method at MAN 1 Mojokerto and how the application of participatory learning with the game method can improve student learning mastery at MAN 1 Mojokerto? This type of research uses qualitative methods with a descriptive pattern field research approach. This study also uses a participatory learning theory framework, game method theory, and student learning mastery theory. This study came to the findings that 1) participatory learning using the game method, which was realized in the Team’s Games Tournament (TGT) model, combined with planned and guided learning through Lesson Study, could increase students' learning motivation and lead to the achievement of student learning mastery. 2). The application of Teams Games Tournament cooperative learning combined with guided inquiry can improve students' mastery and learning outcomes. It can be seen from the classical learning completeness of students by 53.8%, in the untreated learning, it increases to 96.2% in the planned and guided learning that applies participatory learning with the game method. This increase is due to the application of participatory learning with the game method (Teams Games Tournament) can increase students' learning motivation so that students are easier to understand the material being studied along with optimal student learning mastery. 
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伊斯兰教宗教教育中参与式学习的游戏方法与学习完整性
本文旨在解释和找出参与式学习与游戏方法在曼1 Mojokerto的应用,以及参与式学习与游戏方法的应用如何提高学生在曼1 Mojokerto的学习掌握程度。这种类型的研究采用定性方法和描述性模式的实地研究方法。本研究采用参与式学习理论框架、博弈方法理论和学生学习掌握理论。本研究发现:1)团队游戏竞赛(TGT)模式下的游戏参与式学习,结合课程学习的计划性和导向性学习,可以提高学生的学习动机,达到学生学习掌握的目的。2)运用团队游戏比赛式合作学习结合引导式探究可以提高学生的掌握程度和学习效果。从学生的经典学习完成度可以看出,在未经处理的学习中,学生的经典学习完成度为53.8%,而在采用参与式学习和游戏方法的计划引导学习中,学生的经典学习完成度提高到96.2%。这种增长是由于参与式学习与游戏方法(团队游戏锦标赛)的应用可以增加学生的学习动机,使学生更容易理解所学习的材料,并达到最佳的学生学习掌握。
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