Using astigmatism in wide angle HMDs to improve rendering

Daniel Pohl, Timo Bolkart, Stefan Nickels, O. Grau
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引用次数: 9

Abstract

Lenses in modern consumer HMDs introduce distortions like astigmatism: only the center area of the displayed content can be perceived sharp while with increasing distance from the center the image gets out of focus. We show with three new approaches that this undesired side effect can be used in a positive way to save calculations in blurry areas. For example, using sampling maps to lower the detail in areas where the image is blurred through astigmatism, increases performance by a factor of 2 to 3. Further, we introduce a new calibration of user-specific viewing parameters that increase the performance by about 20-75%.
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在广角头显中使用散光来改善渲染
现代消费级头戴式显示器的镜头会导致像散光这样的畸变:只有显示内容的中心区域可以被感知到清晰,而随着距离中心的增加,图像会失去焦点。我们用三种新方法表明,这种不希望的副作用可以以积极的方式使用,以节省模糊区域的计算。例如,使用采样地图来降低图像因散光而模糊的区域的细节,可以将性能提高2到3倍。此外,我们引入了一种新的校准用户特定的观看参数,可将性能提高约20-75%。
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