Playful creation of digital stories with eShadow

A. Moraiti, Nektarios Moumoutzis, Marios Christoulakis, Andreas Pitsiladis, George Stylianakis, Yiannis Sifakis, Ioannis Maragoudakis, S. Christodoulakis
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引用次数: 9

Abstract

eShadow promotes a new way of dramatized and personalized digital storytelling inspired by the rich tradition of shadow theatre. It enables game-like interventions combining several digital tools for the production of digital stories covering all five phases of filmmaking: scenario development, pre-production, production, post-production and distribution. eShadow can be used (a) to create digital shadow puppets, and (b) to set up, perform and record the scenes of the digital story (production phase). This way, digital story creation is wrapped around interesting game-like decisions, playful improvisations and creative learning. eShadow has been extensively used to support cross-curricular learning mainly in Greek schools. It is currently extended to support marionette-like interactions to promote its use in countries with relevant storytelling cultures.
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用shadow创造有趣的数字故事
影子推动了一种新的戏剧化和个性化的数字叙事方式,灵感来自皮影戏的丰富传统。它使游戏式的干预结合了几个数字工具来制作数字故事,涵盖了电影制作的所有五个阶段:场景开发、前期制作、制作、后期制作和发行。影子可以使用(a)创建数字皮影,(b)设置,表演和记录数字故事的场景(制作阶段)。通过这种方式,数字故事创作围绕着有趣的游戏式决策、有趣的即兴创作和创造性学习。影子被广泛用于支持跨课程学习,主要是在希腊学校。目前,它已扩展到支持类似牵线木偶的互动,以促进在具有相关讲故事文化的国家使用。
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