Pub Date : 2016-10-20DOI: 10.1109/SMAP.2016.7753394
P. Brundell, B. Koleva, Richard Wetzel
This paper discusses the creative practice of independents and individuals and their requirements for tools to author location-based experiences (LBE), including location-based games (LBG). The work describes and presents initial findings from a questionnaire study and a workshop. Both studies focused upon the working practices of individuals and small independent artists, hackers and researchers, rather than designers or developers in large commercial companies or small to medium sized enterprises. A qualitative analysis of findings from the studies were used to inform user requirements and design of next-generation authoring tools through a process of co-design. It was identified that creative individuals typically used a complex and wide-ranging set of design and development tools. These often varied for each project, and were sometimes bespoke. Requirements for future creative design tools could be grouped into higher levels categories to support: flexibility and extendability of authoring tools; in-situ authoring and the seamless transition between desktop and mobile locations; improved positioning; and authoring beyond maps.
{"title":"Supporting the design of location-based experiences by creative individuals","authors":"P. Brundell, B. Koleva, Richard Wetzel","doi":"10.1109/SMAP.2016.7753394","DOIUrl":"https://doi.org/10.1109/SMAP.2016.7753394","url":null,"abstract":"This paper discusses the creative practice of independents and individuals and their requirements for tools to author location-based experiences (LBE), including location-based games (LBG). The work describes and presents initial findings from a questionnaire study and a workshop. Both studies focused upon the working practices of individuals and small independent artists, hackers and researchers, rather than designers or developers in large commercial companies or small to medium sized enterprises. A qualitative analysis of findings from the studies were used to inform user requirements and design of next-generation authoring tools through a process of co-design. It was identified that creative individuals typically used a complex and wide-ranging set of design and development tools. These often varied for each project, and were sometimes bespoke. Requirements for future creative design tools could be grouped into higher levels categories to support: flexibility and extendability of authoring tools; in-situ authoring and the seamless transition between desktop and mobile locations; improved positioning; and authoring beyond maps.","PeriodicalId":247696,"journal":{"name":"2016 11th International Workshop on Semantic and Social Media Adaptation and Personalization (SMAP)","volume":"14 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-10-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115367349","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2016-10-01DOI: 10.1109/SMAP.2016.7753397
O. G. Bravo-Quezada, Martín López Nores, Ivan Garcia Nogueiras, Damian Perdiz Gradin, Y. Blanco-Fernández, J. Pazos-Arias, A. Gil-Solla, M. Cabrer
The teaching of History in primary and secondary education often attains low levels of learning and understanding. Building on the success of previous experiences in the area of serious games, we are investigating the potential of situational curiosity and serendipity to increase the retention of historical facts. We present a game designed to explore networks of relationships among the topics of upcoming classes (not necessarily History ones) and topics that may be of interest to their students in a given place and/or on a given date. The design of the game's concept is supported by an intelligent system that uses DBpedia and YAGO as the main sources of knowledge in the search for semantic links among concepts. The teachers are given tools to revise the meshes of concepts and relationships, to modify things and to introduce new relationships.
{"title":"A semantics-based exploratory game to enrich school classes with relevant historical facts","authors":"O. G. Bravo-Quezada, Martín López Nores, Ivan Garcia Nogueiras, Damian Perdiz Gradin, Y. Blanco-Fernández, J. Pazos-Arias, A. Gil-Solla, M. Cabrer","doi":"10.1109/SMAP.2016.7753397","DOIUrl":"https://doi.org/10.1109/SMAP.2016.7753397","url":null,"abstract":"The teaching of History in primary and secondary education often attains low levels of learning and understanding. Building on the success of previous experiences in the area of serious games, we are investigating the potential of situational curiosity and serendipity to increase the retention of historical facts. We present a game designed to explore networks of relationships among the topics of upcoming classes (not necessarily History ones) and topics that may be of interest to their students in a given place and/or on a given date. The design of the game's concept is supported by an intelligent system that uses DBpedia and YAGO as the main sources of knowledge in the search for semantic links among concepts. The teachers are given tools to revise the meshes of concepts and relationships, to modify things and to introduce new relationships.","PeriodicalId":247696,"journal":{"name":"2016 11th International Workshop on Semantic and Social Media Adaptation and Personalization (SMAP)","volume":"138 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124444881","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2016-10-01DOI: 10.1109/SMAP.2016.7753376
I. Papadakis, S. Kazanas, Michalis Stefanidakis
In the context of SPARQL, queries could be seen as patterns that are matched against an RDF graph. Until recently, it was not possible to create a pattern without specifying the exact path of the underlying graph (in terms of real data and/or variables) that would match against the graph. The advent of SPARQL 1.1 introduced property paths as a new graph matching paradigm that allows the employment of Kleene star * (and it's variant +) unary operators to build SPARQL queries that are agnostic of the underlying RDF graph structure. In this paper, we propose a generic SPARQL rewriting method that facilitates the execution of property path queries employing Kleene star * (and it's variant +) unary operators. This method is further extended through the employment of the RDF-Type Summary graph in an effort to reduce query execution time. The proposed approach is accordingly evaluated in terms of scalability with promising results.
{"title":"Navigational queries as property path queries employing the Kleene star operator","authors":"I. Papadakis, S. Kazanas, Michalis Stefanidakis","doi":"10.1109/SMAP.2016.7753376","DOIUrl":"https://doi.org/10.1109/SMAP.2016.7753376","url":null,"abstract":"In the context of SPARQL, queries could be seen as patterns that are matched against an RDF graph. Until recently, it was not possible to create a pattern without specifying the exact path of the underlying graph (in terms of real data and/or variables) that would match against the graph. The advent of SPARQL 1.1 introduced property paths as a new graph matching paradigm that allows the employment of Kleene star * (and it's variant +) unary operators to build SPARQL queries that are agnostic of the underlying RDF graph structure. In this paper, we propose a generic SPARQL rewriting method that facilitates the execution of property path queries employing Kleene star * (and it's variant +) unary operators. This method is further extended through the employment of the RDF-Type Summary graph in an effort to reduce query execution time. The proposed approach is accordingly evaluated in terms of scalability with promising results.","PeriodicalId":247696,"journal":{"name":"2016 11th International Workshop on Semantic and Social Media Adaptation and Personalization (SMAP)","volume":"77 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"134488509","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2016-10-01DOI: 10.1109/SMAP.2016.7753386
A. Arens-Volland, Y. Naudet
This paper presents a smart event mobile application prototype featuring beacon-based indoor geolocation, personalized recommendations and automated user interface adaptation. Focus is given here to the recommendation function, which exploits professional social network mining and semantic concept identification. We report its use in real conditions during a conference, discuss the usefulness of recommendations and more precisely the impact of the recommendation features. We can show that through appropriate semantic enrichment the conversion rate increased by factor two and the system was able to introduce previously unseen/unknown items to the users thus enhancing serendipity.
{"title":"Personalized recommender system for event attendees","authors":"A. Arens-Volland, Y. Naudet","doi":"10.1109/SMAP.2016.7753386","DOIUrl":"https://doi.org/10.1109/SMAP.2016.7753386","url":null,"abstract":"This paper presents a smart event mobile application prototype featuring beacon-based indoor geolocation, personalized recommendations and automated user interface adaptation. Focus is given here to the recommendation function, which exploits professional social network mining and semantic concept identification. We report its use in real conditions during a conference, discuss the usefulness of recommendations and more precisely the impact of the recommendation features. We can show that through appropriate semantic enrichment the conversion rate increased by factor two and the system was able to introduce previously unseen/unknown items to the users thus enhancing serendipity.","PeriodicalId":247696,"journal":{"name":"2016 11th International Workshop on Semantic and Social Media Adaptation and Personalization (SMAP)","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129725852","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2016-10-01DOI: 10.1109/SMAP.2016.7753382
Stella C. Christopoulou, T. Kotsilieris, Ioannis Anagnostopoulos
The healthcare domain is mission critical and vast research efforts keep being funded in order to improve life quality of people. Health management consists of specific cooperation intensive activities, while medical knowledge and systems are spatially and functionally distributed. Also, medical data flows are inefficient for dynamic data delivery to stakeholders while the manifold of medical care derives from their diversity and autonomy. In such an environment we propose the implementation of vhMentor based on a solid ontological schema. The aim of the proposed system is to suggest an agent-based solution to overcome the automation deficiencies of medical data monitoring. Towards this objective we study the applicability and usefulness of the mobile agent technology in the healthcare domain. Furthermore, we implemented the encapsulation of remote sensing and medical devices signals in an ontology-supported healthcare information system. The resulting system encourages the future implementation of next generation services (e.g. decision making and reasoning) through autonomous - intelligent agents and reasoning engines.
{"title":"A health care monitoring system that uses ontology agents","authors":"Stella C. Christopoulou, T. Kotsilieris, Ioannis Anagnostopoulos","doi":"10.1109/SMAP.2016.7753382","DOIUrl":"https://doi.org/10.1109/SMAP.2016.7753382","url":null,"abstract":"The healthcare domain is mission critical and vast research efforts keep being funded in order to improve life quality of people. Health management consists of specific cooperation intensive activities, while medical knowledge and systems are spatially and functionally distributed. Also, medical data flows are inefficient for dynamic data delivery to stakeholders while the manifold of medical care derives from their diversity and autonomy. In such an environment we propose the implementation of vhMentor based on a solid ontological schema. The aim of the proposed system is to suggest an agent-based solution to overcome the automation deficiencies of medical data monitoring. Towards this objective we study the applicability and usefulness of the mobile agent technology in the healthcare domain. Furthermore, we implemented the encapsulation of remote sensing and medical devices signals in an ontology-supported healthcare information system. The resulting system encourages the future implementation of next generation services (e.g. decision making and reasoning) through autonomous - intelligent agents and reasoning engines.","PeriodicalId":247696,"journal":{"name":"2016 11th International Workshop on Semantic and Social Media Adaptation and Personalization (SMAP)","volume":"29 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128906137","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2016-10-01DOI: 10.1109/SMAP.2016.7753399
A. Moraiti, Nektarios Moumoutzis, Marios Christoulakis, Andreas Pitsiladis, George Stylianakis, Yiannis Sifakis, Ioannis Maragoudakis, S. Christodoulakis
eShadow promotes a new way of dramatized and personalized digital storytelling inspired by the rich tradition of shadow theatre. It enables game-like interventions combining several digital tools for the production of digital stories covering all five phases of filmmaking: scenario development, pre-production, production, post-production and distribution. eShadow can be used (a) to create digital shadow puppets, and (b) to set up, perform and record the scenes of the digital story (production phase). This way, digital story creation is wrapped around interesting game-like decisions, playful improvisations and creative learning. eShadow has been extensively used to support cross-curricular learning mainly in Greek schools. It is currently extended to support marionette-like interactions to promote its use in countries with relevant storytelling cultures.
{"title":"Playful creation of digital stories with eShadow","authors":"A. Moraiti, Nektarios Moumoutzis, Marios Christoulakis, Andreas Pitsiladis, George Stylianakis, Yiannis Sifakis, Ioannis Maragoudakis, S. Christodoulakis","doi":"10.1109/SMAP.2016.7753399","DOIUrl":"https://doi.org/10.1109/SMAP.2016.7753399","url":null,"abstract":"eShadow promotes a new way of dramatized and personalized digital storytelling inspired by the rich tradition of shadow theatre. It enables game-like interventions combining several digital tools for the production of digital stories covering all five phases of filmmaking: scenario development, pre-production, production, post-production and distribution. eShadow can be used (a) to create digital shadow puppets, and (b) to set up, perform and record the scenes of the digital story (production phase). This way, digital story creation is wrapped around interesting game-like decisions, playful improvisations and creative learning. eShadow has been extensively used to support cross-curricular learning mainly in Greek schools. It is currently extended to support marionette-like interactions to promote its use in countries with relevant storytelling cultures.","PeriodicalId":247696,"journal":{"name":"2016 11th International Workshop on Semantic and Social Media Adaptation and Personalization (SMAP)","volume":"24 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130441663","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2016-10-01DOI: 10.1109/SMAP.2016.7753387
Xiaomeng Su, Özlem Özgöbek, J. Gulla, Jon Espen Ingvaldsen, Arne Dag Fidjestøl
Interactive news recommender systems allow the user to steer the received recommendations in the desired directions through explicit interaction with the system. It provides a user experience in between a “lean back and let the news wash over me” experience and an “active search and hunt for specific pieces” experience. On the other hand, this added level of interaction might also be perceived as extra burden from the user side and therefore experience a decreased level of user experience. This paper describes a user study which uncovers factors that influence the usability of interactive news recommender system. The user study is carried out by contrasting an experimental system where interaction is granted with a baseline system where interaction is absent. The study demonstrated that test participants find the ability to actively shape its news recommendation strategy a useful and desirable feature. In addition, time, location and user interest as dimensions for interaction seems reasonable. Lastly, it identifies three factors that are of particular importance when designing interactive news recommender systems.
{"title":"Interactive mobile news recommender system: A preliminary study of usability factors","authors":"Xiaomeng Su, Özlem Özgöbek, J. Gulla, Jon Espen Ingvaldsen, Arne Dag Fidjestøl","doi":"10.1109/SMAP.2016.7753387","DOIUrl":"https://doi.org/10.1109/SMAP.2016.7753387","url":null,"abstract":"Interactive news recommender systems allow the user to steer the received recommendations in the desired directions through explicit interaction with the system. It provides a user experience in between a “lean back and let the news wash over me” experience and an “active search and hunt for specific pieces” experience. On the other hand, this added level of interaction might also be perceived as extra burden from the user side and therefore experience a decreased level of user experience. This paper describes a user study which uncovers factors that influence the usability of interactive news recommender system. The user study is carried out by contrasting an experimental system where interaction is granted with a baseline system where interaction is absent. The study demonstrated that test participants find the ability to actively shape its news recommendation strategy a useful and desirable feature. In addition, time, location and user interest as dimensions for interaction seems reasonable. Lastly, it identifies three factors that are of particular importance when designing interactive news recommender systems.","PeriodicalId":247696,"journal":{"name":"2016 11th International Workshop on Semantic and Social Media Adaptation and Personalization (SMAP)","volume":"5 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114137345","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2016-10-01DOI: 10.1109/SMAP.2016.7753402
Efstathios A. Sidiropoulos, E. Konstantinidis, A. Veglis
This paper describes the design and development of RecApp, a mobile application for visualization and collaborative analysis of journalistic data from audio collections. We try to identify the challenges to support a team of journalists in understanding and analyzing mobile audio data constructing semantic networks from text by collaborative visualization approach.
{"title":"Framework of a collaborative audio analysis and visualization tool for data journalists","authors":"Efstathios A. Sidiropoulos, E. Konstantinidis, A. Veglis","doi":"10.1109/SMAP.2016.7753402","DOIUrl":"https://doi.org/10.1109/SMAP.2016.7753402","url":null,"abstract":"This paper describes the design and development of RecApp, a mobile application for visualization and collaborative analysis of journalistic data from audio collections. We try to identify the challenges to support a team of journalists in understanding and analyzing mobile audio data constructing semantic networks from text by collaborative visualization approach.","PeriodicalId":247696,"journal":{"name":"2016 11th International Workshop on Semantic and Social Media Adaptation and Personalization (SMAP)","volume":"73 ","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"120889166","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2016-10-01DOI: 10.1109/SMAP.2016.7753384
Eirini Takoulidou, Vilelmini Sosoni, Katia Lida Kermanidis, Menno van Zaanen
In the framework of the TraMOOC1(Translation for Massive Open Online Courses) research and innovation project, data collection tasks for parallel translation are implemented using a crowdsourcing platform. The educational genre (videolectures subtitles, forums discussions, course assignments), the type of text (segmentation, misspellings, syntax errors, specialized terminology, scientific formulas, limited knowledge on context) of the source data, and the multilingual approach of the involved activities (the focus is on a total of 12 European and BRIC languages) provides a challenging setting for the success of the project. Experimental trials reveal significant findings for the purposes of Language Technology research as well as limitations in crowdsourcing linguistic data collections for multilingual tasks.
在TraMOOC1(Massive Open Online Courses Translation for Massive Open Online Courses)研究创新项目的框架下,平行翻译的数据收集任务使用众包平台实现。源数据的教育类型(视频讲座字幕、论坛讨论、课程作业)、文本类型(切分、拼写错误、语法错误、专业术语、科学公式、有限的上下文知识)以及所涉及活动的多语言方法(重点是12种欧洲和金砖四国语言)为项目的成功提供了一个具有挑战性的环境。实验试验揭示了语言技术研究的重要发现,以及多语言任务众包语言数据收集的局限性。
{"title":"Social media and NLP tasks: Challenges in crowdsourcing linguistic information","authors":"Eirini Takoulidou, Vilelmini Sosoni, Katia Lida Kermanidis, Menno van Zaanen","doi":"10.1109/SMAP.2016.7753384","DOIUrl":"https://doi.org/10.1109/SMAP.2016.7753384","url":null,"abstract":"In the framework of the TraMOOC1(Translation for Massive Open Online Courses) research and innovation project, data collection tasks for parallel translation are implemented using a crowdsourcing platform. The educational genre (videolectures subtitles, forums discussions, course assignments), the type of text (segmentation, misspellings, syntax errors, specialized terminology, scientific formulas, limited knowledge on context) of the source data, and the multilingual approach of the involved activities (the focus is on a total of 12 European and BRIC languages) provides a challenging setting for the success of the project. Experimental trials reveal significant findings for the purposes of Language Technology research as well as limitations in crowdsourcing linguistic data collections for multilingual tasks.","PeriodicalId":247696,"journal":{"name":"2016 11th International Workshop on Semantic and Social Media Adaptation and Personalization (SMAP)","volume":"151 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123406200","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2016-10-01DOI: 10.1109/SMAP.2016.7753377
Matej Kloska, Marián Simko
When accessing or manipulating large document corpora, semantics is crucial for enabling machines understand document content and deliver advanced functionality such as recommendation or intelligent search. Manual creation of semantics is a tedious task not sufficiently supported in state-of-the-art tools. In our work we focus on supporting efficient concept map authoring by proposing a set of user interface enhancements aimed to speed up the author's work. We describe the enhancements and thoroughly evaluate our approach in a live user experiment. Experimental results confirm acceleration of concept map authoring and, in addition, reveal the increased quality of produced concept maps when created by our tool.
{"title":"Towards efficient concept map authoring for capturing document semantics","authors":"Matej Kloska, Marián Simko","doi":"10.1109/SMAP.2016.7753377","DOIUrl":"https://doi.org/10.1109/SMAP.2016.7753377","url":null,"abstract":"When accessing or manipulating large document corpora, semantics is crucial for enabling machines understand document content and deliver advanced functionality such as recommendation or intelligent search. Manual creation of semantics is a tedious task not sufficiently supported in state-of-the-art tools. In our work we focus on supporting efficient concept map authoring by proposing a set of user interface enhancements aimed to speed up the author's work. We describe the enhancements and thoroughly evaluate our approach in a live user experiment. Experimental results confirm acceleration of concept map authoring and, in addition, reveal the increased quality of produced concept maps when created by our tool.","PeriodicalId":247696,"journal":{"name":"2016 11th International Workshop on Semantic and Social Media Adaptation and Personalization (SMAP)","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2016-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124214828","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}