How can we evaluate? A Systematic Mapping of Maker Activities and their Intersections with the Formal Education System

Dirceu A. Maraschin, Karlise Nascimento, Cris Elena Padilha, Lucas Mendes Tortelli, T. Primo, T. Tavares
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Abstract

Human nature differs from all other beings by its cognitive capacity. Above all, we can say that humans have the “superpower” of knowledge with the possibility of transforming their environment through their skills and expertise. Education is, in its essence, the transmission of knowledge and sharing of experiences. Thus, education needs to be in constant transformation following the evolution of humanity. From this perspective, Maker Education has been gaining popularity and being inserted in formal learning environments in order to develop new ways of teaching and developing skills that the modern world requires. However, well-defined objectives and validations that produce credible evidence are essential for new practices to be substantiated. In education, it must do this through assessment process. Therefore, this paper presents a systematic mapping of the literature aimed at identifying which methodologies, instruments, and technological tools have been used for evaluation in Maker Education. Thus, this paper seeks to contribute to discussions, reflections, and guidance on evaluating learning in Maker Education. A total of 982 research papers were screened, leaving 26 for analysis after inclusion steps. The results of this mapping showed a diversity of methods being applied in the development of maker activities and the frequent use of questionnaires as an assessment tool. In addition, the US was the country with the highest incidence of maker activities, although seven other countries were mentioned. We conclude by reflecting on the existence of a demand for technological tools that support the evaluation process in Maker Education.
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我们如何评估?创客活动的系统映射及其与正规教育系统的交集
人类的认知能力不同于其他生物。最重要的是,我们可以说人类拥有知识的“超能力”,有可能通过他们的技能和专业知识来改变他们的环境。教育的本质是知识的传播和经验的分享。因此,教育需要随着人类的进化而不断变革。从这个角度来看,创客教育已经越来越受欢迎,并被插入到正式的学习环境中,以开发现代世界所需的新的教学方式和发展技能。然而,明确定义的目标和产生可信证据的验证对于新实践的证实是必不可少的。在教育中,它必须通过评估过程来做到这一点。因此,本文提出了一个系统的文献映射,旨在确定哪些方法、工具和技术工具已被用于创客教育的评估。因此,本文试图对创客教育的学习评价进行讨论、反思和指导。共筛选982篇研究论文,经过纳入步骤后,剩下26篇进行分析。这种绘图的结果表明,在发展创客活动和经常使用调查表作为评估工具方面,采用了多种方法。此外,尽管提到了其他七个国家,但美国是创客活动发生率最高的国家。最后,我们反思了对支持创客教育评估过程的技术工具的需求。
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