DSP implementation of low computational 3D sound localization algorithm

N. Sakamoto, W. Kobayashi, T. Onoye, I. Shirakawa
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引用次数: 8

Abstract

This paper describes a DSP implementation of a real-time 3D sound localization algorithm. A distinctive feature of this implementation is that the audible frequency band is divided into three on the basis of the analysis of the effects of sound diffraction, such that in these three subbands specific schemes of the 3D sound localization are devised with the use of an IIR filter, three parametric equalizers, and a comb filter, respectively, so as to be run real-time on a 16-bit fixed-point DSP at a low frequency of 50 MHz, maintaining the high-quality sound localization. As a result, this 3D sound localization scheme can be applied to mobile applications such as headphones and a handy-phone with the use of an embedded DSP.
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DSP实现低计算量的三维声音定位算法
本文介绍了一种实时三维声音定位算法的DSP实现。这个实现的一个突出特点是,声音频段分为三个的基础上分析声音衍射的影响,这样,在这三个部分波段3 d声音定位的具体方案设计了IIR滤波器的使用,三个参数均衡器,梳状滤波器,分别以16位定点DSP上运行实时的低频50 MHz,保持高质量的声音定位。因此,这种3D声音定位方案可以应用于移动应用程序,如使用嵌入式DSP的耳机和便携式电话。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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