Appearance preserving octree-textures

J. Lacoste, T. Boubekeur, B. Jobard, C. Schlick
{"title":"Appearance preserving octree-textures","authors":"J. Lacoste, T. Boubekeur, B. Jobard, C. Schlick","doi":"10.1145/1321261.1321277","DOIUrl":null,"url":null,"abstract":"Because of their geometric complexity, high resolution 3D models, either designed in high-end modeling packages or acquired with range scanning devices, cannot be directly used in applications that require rendering at interactive framerates. One clever method to overcome this limitation is to perform an appearance preserving geometry simplification, by replacing the original model with a low resolution mesh equipped with high resolution normal maps. This process visually preserves small scale features from the initial geometry, while only requiring a reduced set of polygons. However, this conversion usually relies on some kind of global or piecewise parameterization, combined with the generation of a texture atlas, a process that is computationally expensive and requires precise user supervision. In this paper, we propose an alternative method in which the normal field of a high resolution model is adaptively sampled and encoded in an octree-based data structure, that we call appearance preserving octree-texture (APO). Our main contributions are: a normal-driven octree generation, a compact encoding and an efficient look-up algorithm. Our method is efficient, totally automatic, and avoids the expensive creation of a parameterization with its corresponding texture atlas.","PeriodicalId":360852,"journal":{"name":"Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia","volume":"171 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2007-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"15","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/1321261.1321277","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 15

Abstract

Because of their geometric complexity, high resolution 3D models, either designed in high-end modeling packages or acquired with range scanning devices, cannot be directly used in applications that require rendering at interactive framerates. One clever method to overcome this limitation is to perform an appearance preserving geometry simplification, by replacing the original model with a low resolution mesh equipped with high resolution normal maps. This process visually preserves small scale features from the initial geometry, while only requiring a reduced set of polygons. However, this conversion usually relies on some kind of global or piecewise parameterization, combined with the generation of a texture atlas, a process that is computationally expensive and requires precise user supervision. In this paper, we propose an alternative method in which the normal field of a high resolution model is adaptively sampled and encoded in an octree-based data structure, that we call appearance preserving octree-texture (APO). Our main contributions are: a normal-driven octree generation, a compact encoding and an efficient look-up algorithm. Our method is efficient, totally automatic, and avoids the expensive creation of a parameterization with its corresponding texture atlas.
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
外观保持八叉结构
由于其几何复杂性,无论是在高端建模软件包中设计还是通过距离扫描设备获取的高分辨率3D模型,都不能直接用于需要以交互帧率渲染的应用程序。克服这一限制的一个聪明的方法是通过使用配备高分辨率法线贴图的低分辨率网格替换原始模型,从而执行保持外观的几何简化。这个过程在视觉上保留了初始几何的小尺度特征,而只需要减少的多边形集。然而,这种转换通常依赖于某种全局或分段参数化,并结合纹理图集的生成,这一过程的计算成本很高,需要精确的用户监督。在本文中,我们提出了一种替代方法,该方法将高分辨率模型的法向域自适应采样并编码为基于八叉树的数据结构,我们称之为外观保持八叉树纹理(APO)。我们的主要贡献是:一个正常驱动的八叉树生成,一个紧凑的编码和一个高效的查找算法。我们的方法是高效的,完全自动化的,并且避免了昂贵的创建参数化及其相应的纹理图集。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
Backwards State-space Reduction for Planning in Dynamic Knowledge Bases Entity-Linking via Graph-Distance Minimization Specifying and Executing Optimizations for Parallel Programs Graph Transformation Planning via Abstraction Strategic Port Graph Rewriting: An Interactive Modelling and Analysis Framework
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1