Pengembangan Aplikasi Android OMV Sebagai Media Pembelajaran Pada Materi Penggunaan Teknologi Perkantoran Kelas X OTKP 3 di SMK Ketintang Surabaya

Sevina Dinul Islamiyah, Durinta Puapasari
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引用次数: 1

Abstract

Education is important for preparing children to face their lives in the future. Teacher learning in schools in the delivery of material requires learning media in accordance with the development of students. In the digital era like now digital usage is more popular so learning by utilizing electronic media is more appropriate. This research aims to describe the process of developing Office Machine Virtual (OMV) applications as a 3D-based learning media on the Use of Office Technology material X OTKP 3 class subjects at SMK Ketintang Surabaya. This type of research is Research and Development. This research uses the ADDIE development model (Analysis, Design, Development, Implementation, and Evaluation). The development research process carried out has gone through stages in accordance with the ADDIE development model, namely the analysis, design, development, implementation, and evaluation stages. However, the stages of development, implementation, and evaluation were not carried out due to the limitations of the researchers. This research resulted in an android application that contains two menus namely the material menu and evaluation. The material menu is equipped with 3D images that can be rotated according to the wishes of students. The evaluation menu consists of three levels of question stages and a practical tutorial.
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Android应用程序的开发作为一种学习媒体关于使用xotkp 3类办公技术在SMK Ketintang泗水
教育对于让孩子们准备好面对未来的生活很重要。教师在学校学习材料的传递中要求学习媒体根据学生的发展进行。在像现在这样的数字时代,数字使用更受欢迎,所以利用电子媒体学习更合适。本研究旨在描述SMK Ketintang Surabaya使用办公技术材料X OTKP 3课程科目开发办公机器虚拟(OMV)应用程序作为基于3d的学习媒体的过程。这种类型的研究是研究和发展。本研究采用ADDIE开发模型(分析、设计、开发、实现和评估)。所开展的开发研究过程按照ADDIE开发模型经历了分析、设计、开发、实施和评估阶段。然而,由于研究人员的局限性,没有进行开发、实施和评估阶段的研究。这项研究产生了一个包含两个菜单的android应用程序,即材料菜单和评估。材料菜单配有3D图像,可以根据学生的意愿旋转。评估菜单包括三个级别的问题阶段和一个实用教程。
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