Game Over: The Perils of Framing Feminist Game Design Pedagogy as Repair versus Transformation

Amy Corron, Rebecca Rouse
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引用次数: 1

Abstract

Drawing on the experience of a multiyear research project bringing transformative pedagogies to game design education, we provide a critical reflection on the lack of sustainability of the project. Upon examination, we see that some reasons behind this perceived failure are due to institutional systems of power that seek to neutralize transformative feminist pedagogy as performative repair, resulting in the maintenance of existing curricula. Instead of fully engaging with transformative pedagogies, these teaching and learning methods are used as tools to provide a cursory fulfillment of the deep need for social justice education in games. We examine the ways in which structures and systems continually devalue and de-resource pedagogical work, specifically pedagogies that are centered in feminist, anti-racist, and critical approaches, as well as our own complicity within these oppressive structures at times. We draw connections with relevant disciplinary perspectives on higher education, and conclude by offering a framework for understanding the pitfalls that can hamper work with transformative pedagogical aims, characterized by the types of labor used to maintain the status quo, as well as a set of recommendations for moving beyond the frame of repair to sustainably and radically disrupt dominant pedagogies in games and related disciplines.
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游戏结束:将女权主义游戏设计教学法定义为修复vs转变的危险
根据一个多年的研究项目的经验,我们为游戏设计教育带来了革命性的教学方法,我们对项目缺乏可持续性进行了批判性的反思。经过研究,我们发现这种失败背后的一些原因是由于权力制度体系试图将变革的女权主义教学法作为行为修复来中和,从而导致对现有课程的维护。这些教学和学习方法并没有完全融入变革教学法,而是被用作工具,粗略地满足游戏中社会正义教育的深层需求。我们研究了结构和系统不断贬低和减少教学工作资源的方式,特别是以女权主义、反种族主义和批判方法为中心的教学法,以及我们自己在这些压迫性结构中的同谋。我们与高等教育的相关学科观点建立了联系,并通过提供一个框架来理解可能阻碍具有变革性教学目标的工作的陷阱,以维持现状的劳动类型为特征,以及一系列超越修复框架的建议,以可持续地彻底破坏游戏和相关学科的主导教学方法。
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