Changing Dietary Behavior in Elderly with Hypertension through Hypertension Random Card Game

Wahyu Dini Candra Susila
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Abstract

The main factor in the problems of hypertensive patients is lack of dietary compliance. Consumption of high sodium and high fat causes uncontrolled hypertension, leading to complications such as stroke. Efforts to treat hypertension with a dietary approach are the Dietary Approach to Stop Hypertension (DASH). DASH, which has been modified in the form of a hypertension random card game, is a method of improving the dietary patterns of the elderly. The implementation of community service to change dietary behavior in elderly people with hypertension uses a case series method where the number of respondents is 17 elderly people. After health education and playing the Hypertension Random Card Game, the elderly experienced an increase in dietary behavior changes, namely 14 elderly (82%) in the positive category or already on a hypertension diet and 2 elderly (18%) in the negative category or not yet on a hypertension diet. Health education with educational games is more fun than health education with conventional lecture and discussion methods. After the intervention, the hypertension diet behavior of the elderly in all aspects including cognitive aspects, affective aspects, and psychomotor aspects has increased. Recommendations that can be given are to conduct periodic evaluations on hypertension diet behavior through hypertension random card games so that a more detailed analysis picture is obtained.
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高血压随机纸牌游戏改变老年高血压患者饮食行为
高血压患者出现问题的主要因素是饮食依从性不足。摄入高钠和高脂肪会导致无法控制的高血压,导致中风等并发症。通过饮食方法治疗高血压的努力是饮食方法来停止高血压(DASH)。DASH以高血压随机纸牌游戏的形式进行了修改,是改善老年人饮食模式的一种方法。社区服务改变老年高血压患者饮食行为的实施采用个案系列法,调查对象为17名老年人。通过健康教育和高血压随机纸牌游戏,老年人的饮食行为改变有所增加,即14名老年人(82%)为阳性类别或已经在进行高血压饮食,2名老年人(18%)为阴性类别或尚未进行高血压饮食。通过教育游戏进行的健康教育比传统的讲座和讨论方式的健康教育更有趣。干预后,老年人高血压饮食行为在认知方面、情感方面、精神运动方面各方面均有所增加。建议可以通过高血压随机纸牌游戏对高血压饮食行为进行定期评估,从而获得更详细的分析画面。
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