Sew-Flow: A Craft Interpretation of a Digital Game

Kinneret Itzhak, Kamila Kantek, Dafna Levi, Shachar Geiger, Shoval Nir, M. Rinott
{"title":"Sew-Flow: A Craft Interpretation of a Digital Game","authors":"Kinneret Itzhak, Kamila Kantek, Dafna Levi, Shachar Geiger, Shoval Nir, M. Rinott","doi":"10.1145/3173225.3173289","DOIUrl":null,"url":null,"abstract":"We present \"Sew-Flow\", a craft interpretation of the Digital Game \"Flow Free\" that is played on smartphones and computers. In Sew-Flow the screen is replaced by a fabric interface that is played by a process of sewing with conductive yarn. Feedback to the game play is presented by thermo-chromic colors that gradually appear. We lay out the motivations for slowing down the game experience and moving it into the material world. The crafting of the game elements and the game experience are described in detail, as well as the technological implementation. Insights from initial trials are described, showing that children and adults perceived the game in different ways. Future directions involve solving a number of challenges involving the thermo-chromic materials and conductive yarn.","PeriodicalId":176301,"journal":{"name":"Proceedings of the Twelfth International Conference on Tangible, Embedded, and Embodied Interaction","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2018-03-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the Twelfth International Conference on Tangible, Embedded, and Embodied Interaction","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3173225.3173289","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 2

Abstract

We present "Sew-Flow", a craft interpretation of the Digital Game "Flow Free" that is played on smartphones and computers. In Sew-Flow the screen is replaced by a fabric interface that is played by a process of sewing with conductive yarn. Feedback to the game play is presented by thermo-chromic colors that gradually appear. We lay out the motivations for slowing down the game experience and moving it into the material world. The crafting of the game elements and the game experience are described in detail, as well as the technological implementation. Insights from initial trials are described, showing that children and adults perceived the game in different ways. Future directions involve solving a number of challenges involving the thermo-chromic materials and conductive yarn.
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
《Sew-Flow》:数字游戏的工艺诠释
我们展示了“Sew-Flow”,这是一款对智能手机和电脑上的数字游戏“Flow Free”的手工诠释。在Sew-Flow中,屏幕被织物界面取代,该界面由导电纱缝纫过程发挥作用。对游戏玩法的反馈是由逐渐出现的热致变色呈现的。我们列出了放慢游戏体验并将其转移到物质世界的动机。详细描述了游戏元素的制作和游戏体验,以及技术执行。本文描述了从最初的试验中获得的见解,表明儿童和成人以不同的方式感知游戏。未来的发展方向包括解决一些涉及热致变色材料和导电纱线的挑战。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
Designing Bimanual Tangible Interaction for Stroke Survivors The Cuebe: Facilitating Playful Early Intervention for the Visually Impaired Loominary: Crafting Tangible Artifacts from Player Narrative Session details: Paper Session 1: Shapechanging & Moving Interfaces The Evolving Design of Tangibles for Graph Algorithmic Thinking
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1