Towards a framework for projection installations

Hans William Falck, Kim Halskov
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引用次数: 4

Abstract

Projection installations are part of Spatially Augmented Reality, where the projection medium is used to enrich a fixed, bounded physical space with digital content. Projection technology enables us to turn many kinds of physical objects into displays. In this paper we develop and present a conceptual framework that addresses three aspects of a projection installation: the contentassociated with the object, the digital content, and the relation between the two. We conclude the paper with a set of strategies commonly used in projection installations: Enhancing or emphasizing physical aspects; Transforming materiality; Adding virtual objects; 3D effects; Complex content on simple objects or simple content on complex; Strong versus loose connections between the physical object and the digital content. This paper is based on four cases, two of which concern cultural heritage installations, the others concerning urban computing, including media architecture.
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建立投影装置的框架
投影装置是空间增强现实(spatial Augmented Reality)的一部分,投影媒介被用来用数字内容丰富固定的、有限的物理空间。投影技术使我们能够把许多实物变成显示器。在本文中,我们发展并提出了一个概念框架,解决了投影装置的三个方面:与对象相关的内容,数字内容以及两者之间的关系。我们总结了一套在投影装置中常用的策略:加强或强调物理方面;改变物质;添加虚拟对象;3 d效果;简单对象上的复杂内容或复杂对象上的简单内容;物理对象和数字内容之间牢固或松散的联系。本文基于四个案例,其中两个涉及文化遗产装置,另一个涉及城市计算,包括媒体建筑。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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