首页 > 最新文献

Proceedings of the 2nd ACM International Symposium on Pervasive Displays最新文献

英文 中文
Waving to a touch interface: descriptive field study of a multipurpose multimodal public display 挥手到触摸界面:描述一个多用途多模式公共显示的现场研究
Pub Date : 2013-06-04 DOI: 10.1145/2491568.2491571
Marko Jurmu, Masaki Ogawa, Sebastian Boring, J. Riekki, H. Tokuda
Multipurpose public displays are a promising platform, but more understanding is required in how users perceive and engage them. In this paper, we present and discuss results and findings from a two-day descriptive field trial with a multipurpose public display prototype called FluiD. Our main objective was to uncover emerging issues of interaction to inform future evaluations. During the field trial within a public research exhibition, people were able to freely interact with the prototype. Twenty-six persons filled out short questionnaires and gave free-form feedback. In addition, researchers in the vicinity of the display gathered observation data. Our main findings include the difficulties encountered with mid-air gesture commands, the lack of agency in case of larger interaction area, and the possibility for stepping out from the implicit-explicit continuum in the face of potential social conflicts.
多用途公共显示器是一个很有前途的平台,但需要更多地了解用户如何感知和参与它们。在本文中,我们介绍并讨论了为期两天的描述性现场试验的结果和发现,该试验采用了一种名为“流体”的多用途公共展示原型。我们的主要目标是发现相互作用的新问题,为未来的评估提供信息。在公共研究展览的现场试验中,人们可以自由地与原型进行互动。26个人填写了简短的问卷,并给出了自由形式的反馈。此外,研究人员在显示器附近收集观测数据。我们的主要发现包括在空中手势指令中遇到的困难,在较大的互动区域中缺乏代理,以及在面对潜在的社会冲突时走出内隐-外显连续体的可能性。
{"title":"Waving to a touch interface: descriptive field study of a multipurpose multimodal public display","authors":"Marko Jurmu, Masaki Ogawa, Sebastian Boring, J. Riekki, H. Tokuda","doi":"10.1145/2491568.2491571","DOIUrl":"https://doi.org/10.1145/2491568.2491571","url":null,"abstract":"Multipurpose public displays are a promising platform, but more understanding is required in how users perceive and engage them. In this paper, we present and discuss results and findings from a two-day descriptive field trial with a multipurpose public display prototype called FluiD. Our main objective was to uncover emerging issues of interaction to inform future evaluations. During the field trial within a public research exhibition, people were able to freely interact with the prototype. Twenty-six persons filled out short questionnaires and gave free-form feedback. In addition, researchers in the vicinity of the display gathered observation data. Our main findings include the difficulties encountered with mid-air gesture commands, the lack of agency in case of larger interaction area, and the possibility for stepping out from the implicit-explicit continuum in the face of potential social conflicts.","PeriodicalId":268325,"journal":{"name":"Proceedings of the 2nd ACM International Symposium on Pervasive Displays","volume":"11 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-06-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127045252","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 20
Perceiving layered information on 3D displays using binocular disparity 利用双眼视差感知三维显示器上的分层信息
Pub Date : 2013-06-04 DOI: 10.1145/2491568.2491582
N. Broy, Florian Alt, Stefan Schneegass, N. Henze, A. Schmidt
3D displays are hitting the mass market. They are integrated in consumer TVs, notebooks, and mobile phones and are mainly used for virtual reality as well as video content. We see large potential in using depth also for structuring information. Our specific use case is 3D displays integrated in cars. The capabilities of such displays could be used to present relevant information to the driver in a fast and easy-to-understand way, e.g., by functionality-based clustering. However, excessive parallaxes can cause discomfort and in turn negatively influence the primary driving task. This requires a reasonable choice of parallax boundaries. The contribution of this paper is twofold. First, we identify the comfort zone when perceiving 3D content. Second, we determine a minimum depth distance between objects that still enables users to quickly and accurately separate the two depth planes. The results yield that in terms of task completion time the optimum distance from screen level is up to 35.9 arc-min angular disparity behind the screen plane. A distance of at least 2.7 arc-min difference in angular disparity between the objects significantly decreases time for layer separation. Based on the results we derive design implications.
3D显示器正在冲击大众市场。它们集成在消费电视、笔记本电脑和手机中,主要用于虚拟现实和视频内容。我们看到了利用深度构建信息的巨大潜力。我们的具体用例是集成在汽车中的3D显示器。这种显示器的功能可以用来以一种快速和易于理解的方式向驱动程序呈现相关信息,例如,通过基于功能的集群。然而,过度的视差会引起不适,进而对主要的驾驶任务产生负面影响。这需要合理选择视差边界。本文的贡献是双重的。首先,我们识别感知3D内容时的舒适区。其次,我们确定物体之间的最小深度距离,使用户能够快速准确地分离两个深度平面。结果表明,在任务完成时间方面,从屏幕水平到屏幕平面后的最佳距离为35.9弧分角差。物体之间的角视差相差至少2.7弧分,可以显著减少分层时间。基于这些结果,我们推导出设计含义。
{"title":"Perceiving layered information on 3D displays using binocular disparity","authors":"N. Broy, Florian Alt, Stefan Schneegass, N. Henze, A. Schmidt","doi":"10.1145/2491568.2491582","DOIUrl":"https://doi.org/10.1145/2491568.2491582","url":null,"abstract":"3D displays are hitting the mass market. They are integrated in consumer TVs, notebooks, and mobile phones and are mainly used for virtual reality as well as video content. We see large potential in using depth also for structuring information. Our specific use case is 3D displays integrated in cars. The capabilities of such displays could be used to present relevant information to the driver in a fast and easy-to-understand way, e.g., by functionality-based clustering. However, excessive parallaxes can cause discomfort and in turn negatively influence the primary driving task. This requires a reasonable choice of parallax boundaries. The contribution of this paper is twofold. First, we identify the comfort zone when perceiving 3D content. Second, we determine a minimum depth distance between objects that still enables users to quickly and accurately separate the two depth planes. The results yield that in terms of task completion time the optimum distance from screen level is up to 35.9 arc-min angular disparity behind the screen plane. A distance of at least 2.7 arc-min difference in angular disparity between the objects significantly decreases time for layer separation. Based on the results we derive design implications.","PeriodicalId":268325,"journal":{"name":"Proceedings of the 2nd ACM International Symposium on Pervasive Displays","volume":"151 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-06-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"117179470","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 20
Conveying interactivity at an interactive public information display 在交互式公共信息展示中传达互动性
Pub Date : 2013-06-04 DOI: 10.1145/2491568.2491573
Kazjon Grace, Rainer Wasinger, C. Ackad, Anthony Collins, Oliver Dawson, Richard Gluga, J. Kay, M. Tomitsch
Successfully conveying the interactivity of a Public Information Display (PID) can be the difference between a display that is used or not used by its audience. In this paper, we present an interactive PID called 'Cruiser Ribbon' that targets pedestrian traffic. We outline our interactive PID installation, the visual cues used to alert people of the display's interactivity, the interaction mechanisms with which people can interact with the display, and our approach to presenting rich content that is hierarchical in nature and thus navigable along multiple dimensions. This is followed by a field study on the effectiveness of different mechanisms to convey display interactivity. Results from this work show that users are significantly more likely to notice an interactive display when a dynamic skeletal representation of the user is combined with a visual spotlight effect (+8% more users) or a follow-me effect (+7% more users), compared to just the dynamic skeletal representation. Observation also suggests that - at least for interactive PIDs - the dynamic skeletal representation may be distracting users away from interacting with a display's actual content, and that individual interactivity cues are affected by group size.
能否成功地传达公共信息显示(PID)的交互性,可能是受众使用或不使用显示的区别。在本文中,我们提出了一种名为“巡洋舰带”的交互式PID,用于行人交通。我们概述了我们的交互式PID装置,用于提醒人们显示器的交互性的视觉线索,人们可以与显示器交互的交互机制,以及我们呈现丰富内容的方法,这些内容本质上是分层的,因此可以沿着多个维度进行导航。接下来是对不同机制传达显示交互性的有效性的实地研究。这项工作的结果表明,当用户的动态骨架表示与视觉聚光灯效果(+8%的用户)或跟随我效果(+7%的用户)相结合时,与仅动态骨架表示相比,用户更有可能注意到交互式显示。观察还表明,至少对于交互式pid来说,动态骨架表示可能会分散用户与显示的实际内容进行交互的注意力,并且单个交互提示受到组大小的影响。
{"title":"Conveying interactivity at an interactive public information display","authors":"Kazjon Grace, Rainer Wasinger, C. Ackad, Anthony Collins, Oliver Dawson, Richard Gluga, J. Kay, M. Tomitsch","doi":"10.1145/2491568.2491573","DOIUrl":"https://doi.org/10.1145/2491568.2491573","url":null,"abstract":"Successfully conveying the interactivity of a Public Information Display (PID) can be the difference between a display that is used or not used by its audience. In this paper, we present an interactive PID called 'Cruiser Ribbon' that targets pedestrian traffic. We outline our interactive PID installation, the visual cues used to alert people of the display's interactivity, the interaction mechanisms with which people can interact with the display, and our approach to presenting rich content that is hierarchical in nature and thus navigable along multiple dimensions. This is followed by a field study on the effectiveness of different mechanisms to convey display interactivity. Results from this work show that users are significantly more likely to notice an interactive display when a dynamic skeletal representation of the user is combined with a visual spotlight effect (+8% more users) or a follow-me effect (+7% more users), compared to just the dynamic skeletal representation. Observation also suggests that - at least for interactive PIDs - the dynamic skeletal representation may be distracting users away from interacting with a display's actual content, and that individual interactivity cues are affected by group size.","PeriodicalId":268325,"journal":{"name":"Proceedings of the 2nd ACM International Symposium on Pervasive Displays","volume":"66 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-06-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127257070","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 37
Displaydrone: a flying robot based interactive display Displaydrone:一种基于交互式显示的飞行机器人
Pub Date : 2013-06-04 DOI: 10.1145/2491568.2491580
J. Scheible, Achim Hoth, Julian Saal, Haifeng Su
This paper introduces the Displaydrone, a novel system that combines a multicopter (flying robot) with a video projector and a mobile phone into a flying interactive display for projecting onto walls and arbitrary objects in physical space. Being quickly and flexibly deployed in open space, the Displaydrone allows the angle and direction of the projection to be adjusted on the fly. We realized the Displaydrone system with a custom-built octocopter, an off-the-shelf pico projector, an Android phone and went on flying. By carrying out an experimental evaluation we obtained first impressions on how the Displaydrone is perceived by a viewing audience. The paper highlights the findings and discusses the Displaydrone's potential for enabling new kinds of social group interactions in physical space.
本文介绍的Displaydrone是一种新颖的系统,它将多直升机(飞行机器人)与视频投影仪和移动电话结合在一起,形成一个飞行的交互式显示器,可以投射到墙壁和物理空间中的任意物体上。Displaydrone可以快速灵活地部署在开放空间中,可以在飞行中调整投影的角度和方向。我们用一架定制的八旋翼直升机、一台现成的微型投影仪、一部安卓手机实现了Displaydrone系统,然后继续飞行。通过进行实验评估,我们获得了如何显示无人机被观众感知的第一印象。这篇论文强调了这些发现,并讨论了Displaydrone在物理空间中实现新型社会群体互动的潜力。
{"title":"Displaydrone: a flying robot based interactive display","authors":"J. Scheible, Achim Hoth, Julian Saal, Haifeng Su","doi":"10.1145/2491568.2491580","DOIUrl":"https://doi.org/10.1145/2491568.2491580","url":null,"abstract":"This paper introduces the Displaydrone, a novel system that combines a multicopter (flying robot) with a video projector and a mobile phone into a flying interactive display for projecting onto walls and arbitrary objects in physical space. Being quickly and flexibly deployed in open space, the Displaydrone allows the angle and direction of the projection to be adjusted on the fly. We realized the Displaydrone system with a custom-built octocopter, an off-the-shelf pico projector, an Android phone and went on flying. By carrying out an experimental evaluation we obtained first impressions on how the Displaydrone is perceived by a viewing audience. The paper highlights the findings and discusses the Displaydrone's potential for enabling new kinds of social group interactions in physical space.","PeriodicalId":268325,"journal":{"name":"Proceedings of the 2nd ACM International Symposium on Pervasive Displays","volume":"71 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-06-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125545624","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 59
Tethered or free to roam: the design space of limiting content access on community displays 捆绑或自由漫游:限制社区显示内容访问的设计空间
Pub Date : 2013-06-04 DOI: 10.1145/2491568.2491596
Nemanja Memarovic, K. Cheverst, Marc Langheinrich, Ivan Elhart, Florian Alt
Many design decisions need to be made when creating situated public displays that aim to serve a community. One such decision concerns access to its contents: should users be able to access content remotely, e.g., via a web page, or should this be limited to users who are co-located with the display? A similar decision has to be made for community content upload: do posters need to be co-located with the display or can posts be made from any location? In other words, content display and creation can be 'tethered' to a display or it can be 'free to roam', i.e., accessible from anywhere. In this paper we analyze prior community display deployments in an attempt to explore this space and produce a taxonomy that highlights the inherent design choices. Furthermore, we discuss some of the reasons that may underlie these choices and identify opportunities for design.
在创建旨在为社区服务的公共展示时,需要做出许多设计决策。一个这样的决定涉及到对其内容的访问:用户是否能够远程访问内容,例如,通过一个网页,还是应该限制在与显示器共处一处的用户?对于社区内容的上传,必须做出类似的决定:海报是否需要与显示屏一起放置,或者可以从任何位置制作帖子?换句话说,内容显示和创作可以“绑定”到显示器上,也可以“自由漫游”,即从任何地方都可以访问。在本文中,我们分析了之前的社区显示部署,试图探索这一领域,并产生了一个突出固有设计选择的分类法。此外,我们还讨论了这些选择背后的一些原因,并确定了设计的机会。
{"title":"Tethered or free to roam: the design space of limiting content access on community displays","authors":"Nemanja Memarovic, K. Cheverst, Marc Langheinrich, Ivan Elhart, Florian Alt","doi":"10.1145/2491568.2491596","DOIUrl":"https://doi.org/10.1145/2491568.2491596","url":null,"abstract":"Many design decisions need to be made when creating situated public displays that aim to serve a community. One such decision concerns access to its contents: should users be able to access content remotely, e.g., via a web page, or should this be limited to users who are co-located with the display? A similar decision has to be made for community content upload: do posters need to be co-located with the display or can posts be made from any location? In other words, content display and creation can be 'tethered' to a display or it can be 'free to roam', i.e., accessible from anywhere. In this paper we analyze prior community display deployments in an attempt to explore this space and produce a taxonomy that highlights the inherent design choices. Furthermore, we discuss some of the reasons that may underlie these choices and identify opportunities for design.","PeriodicalId":268325,"journal":{"name":"Proceedings of the 2nd ACM International Symposium on Pervasive Displays","volume":"45 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-06-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126579344","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 11
Multi-view proxemics: distance and position sensitive interaction 多视图近景:距离和位置敏感交互
Pub Date : 2013-06-04 DOI: 10.1145/2491568.2491570
Jakub Dostal, P. Kristensson, A. Quigley
We present work at a previously unexplored intersection of two research areas: proxemic interaction and multi-view display technologies. Multi-view proxemic systems concurrently deliver distinct views from a single display to different viewers depending on a combination of their angle to the display and their distance from it. In this paper we demonstrate the capability to design such an interactive system using only commodity hardware and software. We describe two systems and present results of two user studies with 18 participants. The studies are based on two real-world scenarios of a departure board and a video player (with sub-titles). Our results show that multi-view proxemic systems are accurate and that users find them useful and would use them if they were available. We also discuss some of the design and technological implications of our work.
我们目前的工作在两个研究领域的一个以前未开发的交叉点:近射交互和多视图显示技术。多视图近视系统根据不同的观看者与显示器的角度和距离,同时从一个显示器向不同的观看者提供不同的视图。在本文中,我们展示了仅使用商品硬件和软件就可以设计这样一个交互系统的能力。我们描述了两个系统,并介绍了18名参与者的两个用户研究的结果。这些研究是基于两个真实世界的场景,一个是登机牌,另一个是视频播放器(带字幕)。我们的研究结果表明,多视图邻近系统是准确的,用户发现它们是有用的,如果它们可用,他们会使用它们。我们还讨论了我们工作的一些设计和技术含义。
{"title":"Multi-view proxemics: distance and position sensitive interaction","authors":"Jakub Dostal, P. Kristensson, A. Quigley","doi":"10.1145/2491568.2491570","DOIUrl":"https://doi.org/10.1145/2491568.2491570","url":null,"abstract":"We present work at a previously unexplored intersection of two research areas: proxemic interaction and multi-view display technologies. Multi-view proxemic systems concurrently deliver distinct views from a single display to different viewers depending on a combination of their angle to the display and their distance from it. In this paper we demonstrate the capability to design such an interactive system using only commodity hardware and software. We describe two systems and present results of two user studies with 18 participants. The studies are based on two real-world scenarios of a departure board and a video player (with sub-titles). Our results show that multi-view proxemic systems are accurate and that users find them useful and would use them if they were available. We also discuss some of the design and technological implications of our work.","PeriodicalId":268325,"journal":{"name":"Proceedings of the 2nd ACM International Symposium on Pervasive Displays","volume":"30 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-06-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130328047","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 20
Exploring the effect of spatial layout on mediated urban interactions 探索空间布局对中介城市互动的影响
Pub Date : 2013-06-04 DOI: 10.1145/2491568.2491586
Moritz Behrens, A. Schieck, E. Kostopoulou, S. North, W. Motta, Lei Ye, Holger Schnädelbach
In this paper we focus on the spatial configuration and emergent social interactions in two locations in London mediated by interactive and networked urban displays. Our analysis draws upon interactions mediated through displays we implemented in the real world connecting four urban spaces [1]. We outline our case study and the methodology we implemented, including the analysis of the spatial layout on the micro/local scale in two sites, followed by the observations of social behavior and technologically mediated interactions by actors, spectators and passers-by during two community events, before finally outlining the following identified interaction zones: 1) direct interaction space surrounding the display (direct); 2) the surrounding public space (wide); and 3) across spatial boundaries i.e. the remotely connected space through networked displays (connected) over time. We highlight site-specific interactions and compare them to the more generic types of interactions, thus contributing to the understanding of mediated social interactions. We suggest that the properties of the spatial layout play a significant role and, to a certain extent, frame the type of interactions mediated through public displays. We highlight in particular the dynamic and interconnected nature of this mediation, defined through the spatial layout, people, type of social activities, and time of the day.
在本文中,我们关注的是伦敦两个地点的空间配置和新兴的社会互动,通过互动和网络化的城市展示。我们的分析借鉴了我们在连接四个城市空间的现实世界中实现的展示所介导的互动[1]。我们概述了我们的案例研究和我们实施的方法,包括分析两个地点的微观/局部尺度的空间布局,随后观察了两个社区活动中演员、观众和路人的社会行为和技术介导的互动,最后概述了以下确定的互动区域:1)围绕展示的直接互动空间(直接);2)周边公共空间(宽);3)跨越空间边界,即通过网络显示(连接)随着时间的推移而远程连接的空间。我们强调了特定地点的互动,并将其与更一般的互动类型进行比较,从而有助于理解介导的社会互动。我们认为,空间布局的属性发挥了重要作用,并在一定程度上框架了通过公共展示媒介的互动类型。我们特别强调这个中介的动态和相互联系的本质,通过空间布局、人、社会活动类型和一天中的时间来定义。
{"title":"Exploring the effect of spatial layout on mediated urban interactions","authors":"Moritz Behrens, A. Schieck, E. Kostopoulou, S. North, W. Motta, Lei Ye, Holger Schnädelbach","doi":"10.1145/2491568.2491586","DOIUrl":"https://doi.org/10.1145/2491568.2491586","url":null,"abstract":"In this paper we focus on the spatial configuration and emergent social interactions in two locations in London mediated by interactive and networked urban displays. Our analysis draws upon interactions mediated through displays we implemented in the real world connecting four urban spaces [1]. We outline our case study and the methodology we implemented, including the analysis of the spatial layout on the micro/local scale in two sites, followed by the observations of social behavior and technologically mediated interactions by actors, spectators and passers-by during two community events, before finally outlining the following identified interaction zones: 1) direct interaction space surrounding the display (direct); 2) the surrounding public space (wide); and 3) across spatial boundaries i.e. the remotely connected space through networked displays (connected) over time. We highlight site-specific interactions and compare them to the more generic types of interactions, thus contributing to the understanding of mediated social interactions. We suggest that the properties of the spatial layout play a significant role and, to a certain extent, frame the type of interactions mediated through public displays. We highlight in particular the dynamic and interconnected nature of this mediation, defined through the spatial layout, people, type of social activities, and time of the day.","PeriodicalId":268325,"journal":{"name":"Proceedings of the 2nd ACM International Symposium on Pervasive Displays","volume":"16 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-06-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131324144","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 35
A comparison of two display models for collaborative sensemaking 两种协同语义生成显示模型的比较
Pub Date : 2013-06-04 DOI: 10.1145/2491568.2491577
Haeyong Chung, Sharon Lynn Chu Yew Yee, Chris North
In this paper, we investigate how a distributed model of sensemaking, spread out over multiple displays and devices, impacts the sensemaking process for the individual and for the group, and whether it provides any feasible opportunities for improving the quality and efficiency of sensemaking efforts. Our study compares the use of two display models for collaborative visual analytics, one based on the model of the personal displays with shared visualization spaces and the other based on the distributed model whereby different displays can be appropriated as workspaces in a unified manner by collocated teams. Although the general sensemaking workflow did not change across the two types of systems, we observed that the system based on the distributed model enabled a more transparent interaction for collaborations, and allowed for greater 'objectification' of information. Our findings have significant implications for how future visual analytics systems can be designed to motivate effective collaborative sensemaking.
在本文中,我们研究了分布在多个显示器和设备上的分布式语义构建模型如何影响个人和群体的语义构建过程,以及它是否为提高语义构建工作的质量和效率提供了任何可行的机会。我们的研究比较了协作可视化分析中两种显示模型的使用,一种是基于个人显示的共享可视化空间模型,另一种是基于分布式模型,不同的显示可以被协同工作的团队以统一的方式分配为工作空间。尽管在两种类型的系统中,一般的语义生成工作流没有改变,但我们观察到,基于分布式模型的系统为协作提供了更透明的交互,并允许更大程度的信息“客观化”。我们的研究结果对未来如何设计视觉分析系统来激发有效的协作意义产生具有重要意义。
{"title":"A comparison of two display models for collaborative sensemaking","authors":"Haeyong Chung, Sharon Lynn Chu Yew Yee, Chris North","doi":"10.1145/2491568.2491577","DOIUrl":"https://doi.org/10.1145/2491568.2491577","url":null,"abstract":"In this paper, we investigate how a distributed model of sensemaking, spread out over multiple displays and devices, impacts the sensemaking process for the individual and for the group, and whether it provides any feasible opportunities for improving the quality and efficiency of sensemaking efforts. Our study compares the use of two display models for collaborative visual analytics, one based on the model of the personal displays with shared visualization spaces and the other based on the distributed model whereby different displays can be appropriated as workspaces in a unified manner by collocated teams. Although the general sensemaking workflow did not change across the two types of systems, we observed that the system based on the distributed model enabled a more transparent interaction for collaborations, and allowed for greater 'objectification' of information. Our findings have significant implications for how future visual analytics systems can be designed to motivate effective collaborative sensemaking.","PeriodicalId":268325,"journal":{"name":"Proceedings of the 2nd ACM International Symposium on Pervasive Displays","volume":"23 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-06-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116660654","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 8
Session details: Users and communities 会话详细信息:用户和社区
R. Jose
{"title":"Session details: Users and communities","authors":"R. Jose","doi":"10.1145/3254914","DOIUrl":"https://doi.org/10.1145/3254914","url":null,"abstract":"","PeriodicalId":268325,"journal":{"name":"Proceedings of the 2nd ACM International Symposium on Pervasive Displays","volume":"53 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-06-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127025668","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Beyond the vision paradigm: design strategies for crossmodal interaction with dynamic digital displays 超越视觉范例:动态数字显示跨模式交互的设计策略
Pub Date : 2013-06-04 DOI: 10.1145/2491568.2491588
Claude Fortin, Kate Hennessy, R. Baur, Pierre Fortin
The purpose of our research is to develop new interaction paradigms for dynamic digital displays (DDDs) in public space. Our lab is currently developing an ontological framework that comprises seven different interaction paradigms for DDDs. Still in its budding stages, this framework is intended to assist HCI practitioners in the conception and evaluation of architectural scale DDD installations. This paper theoretically discusses crossmodal interaction as one of these seven interaction paradigms. We used an architectural approach that draws on medium specificity --- a fine arts concept foreign to HCI --- to conduct a phenomenological analysis of DDDs that have been deployed in an actual public space in Montréal, Canada. After interviewing DDD design artists and performing our preliminary observational analyses, we found four design strategies that were used to produce crossmodal interaction on an architectural scale, helping shift the experience of DDDs beyond the vision paradigm.
我们的研究目的是为公共空间动态数字显示(DDDs)开发新的交互范例。我们的实验室目前正在开发一个本体框架,它包含DDDs的七种不同交互范例。该框架仍处于萌芽阶段,旨在帮助HCI从业者构思和评估建筑规模的DDD装置。本文从理论上讨论了作为这七种相互作用范式之一的跨模相互作用。我们使用了一种建筑方法,这种方法借鉴了媒介的特殊性——一种与HCI不同的美术概念——对在加拿大montracimal的一个实际公共空间中部署的DDDs进行了现象学分析。在采访了DDD设计艺术家并执行了我们的初步观察分析之后,我们发现了四种设计策略,用于在建筑规模上产生跨模式交互,帮助将DDD的体验转移到视觉范式之外。
{"title":"Beyond the vision paradigm: design strategies for crossmodal interaction with dynamic digital displays","authors":"Claude Fortin, Kate Hennessy, R. Baur, Pierre Fortin","doi":"10.1145/2491568.2491588","DOIUrl":"https://doi.org/10.1145/2491568.2491588","url":null,"abstract":"The purpose of our research is to develop new interaction paradigms for dynamic digital displays (DDDs) in public space. Our lab is currently developing an ontological framework that comprises seven different interaction paradigms for DDDs. Still in its budding stages, this framework is intended to assist HCI practitioners in the conception and evaluation of architectural scale DDD installations. This paper theoretically discusses crossmodal interaction as one of these seven interaction paradigms. We used an architectural approach that draws on medium specificity --- a fine arts concept foreign to HCI --- to conduct a phenomenological analysis of DDDs that have been deployed in an actual public space in Montréal, Canada. After interviewing DDD design artists and performing our preliminary observational analyses, we found four design strategies that were used to produce crossmodal interaction on an architectural scale, helping shift the experience of DDDs beyond the vision paradigm.","PeriodicalId":268325,"journal":{"name":"Proceedings of the 2nd ACM International Symposium on Pervasive Displays","volume":"56 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-06-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123509481","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 7
期刊
Proceedings of the 2nd ACM International Symposium on Pervasive Displays
全部 Acc. Chem. Res. ACS Applied Bio Materials ACS Appl. Electron. Mater. ACS Appl. Energy Mater. ACS Appl. Mater. Interfaces ACS Appl. Nano Mater. ACS Appl. Polym. Mater. ACS BIOMATER-SCI ENG ACS Catal. ACS Cent. Sci. ACS Chem. Biol. ACS Chemical Health & Safety ACS Chem. Neurosci. ACS Comb. Sci. ACS Earth Space Chem. ACS Energy Lett. ACS Infect. Dis. ACS Macro Lett. ACS Mater. Lett. ACS Med. Chem. Lett. ACS Nano ACS Omega ACS Photonics ACS Sens. ACS Sustainable Chem. Eng. ACS Synth. Biol. Anal. Chem. BIOCHEMISTRY-US Bioconjugate Chem. BIOMACROMOLECULES Chem. Res. Toxicol. Chem. Rev. Chem. Mater. CRYST GROWTH DES ENERG FUEL Environ. Sci. Technol. Environ. Sci. Technol. Lett. Eur. J. Inorg. Chem. IND ENG CHEM RES Inorg. Chem. J. Agric. Food. Chem. J. Chem. Eng. Data J. Chem. Educ. J. Chem. Inf. Model. J. Chem. Theory Comput. J. Med. Chem. J. Nat. Prod. J PROTEOME RES J. Am. Chem. Soc. LANGMUIR MACROMOLECULES Mol. Pharmaceutics Nano Lett. Org. Lett. ORG PROCESS RES DEV ORGANOMETALLICS J. Org. Chem. J. Phys. Chem. J. Phys. Chem. A J. Phys. Chem. B J. Phys. Chem. C J. Phys. Chem. Lett. Analyst Anal. Methods Biomater. Sci. Catal. Sci. Technol. Chem. Commun. Chem. Soc. Rev. CHEM EDUC RES PRACT CRYSTENGCOMM Dalton Trans. Energy Environ. Sci. ENVIRON SCI-NANO ENVIRON SCI-PROC IMP ENVIRON SCI-WAT RES Faraday Discuss. Food Funct. Green Chem. Inorg. Chem. Front. Integr. Biol. J. Anal. At. Spectrom. J. Mater. Chem. A J. Mater. Chem. B J. Mater. Chem. C Lab Chip Mater. Chem. Front. Mater. Horiz. MEDCHEMCOMM Metallomics Mol. Biosyst. Mol. Syst. Des. Eng. Nanoscale Nanoscale Horiz. Nat. Prod. Rep. New J. Chem. Org. Biomol. Chem. Org. Chem. Front. PHOTOCH PHOTOBIO SCI PCCP Polym. Chem.
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1