{"title":"Augmented Reality and how to access archived media art a counterfactual media art exhibition","authors":"E. Reinhuber","doi":"10.1109/VSMM.2014.7136651","DOIUrl":null,"url":null,"abstract":"With an increasing number of site-specific interactive artworks, museums need to question - not only for future generations, but even more importantly, for current audiences - how is it possible to access and preserve archived material. This practice-based research evaluates the possibilities and problems of Augmented Reality as a tool to reactivate archived material with an exemplary investigation at ZKM, Karlsruhe in 2013.","PeriodicalId":170661,"journal":{"name":"2014 International Conference on Virtual Systems & Multimedia (VSMM)","volume":"31 1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2014-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2014 International Conference on Virtual Systems & Multimedia (VSMM)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/VSMM.2014.7136651","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
With an increasing number of site-specific interactive artworks, museums need to question - not only for future generations, but even more importantly, for current audiences - how is it possible to access and preserve archived material. This practice-based research evaluates the possibilities and problems of Augmented Reality as a tool to reactivate archived material with an exemplary investigation at ZKM, Karlsruhe in 2013.