Where no mind has gone before: ontological design for virtual spaces

Nancy Kaplan, Stuart Moulthrop
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引用次数: 39

Abstract

Hypermedia designers have tried to move beyond the directed graph concept, which defines hypermedia structures as aggregations of nodes and links. A substantial body of work attempts to describe hypertexts in terms of extended or global spaces. According to this approach, nodes and links acquire meaning in relation to the space in which they are deployed. Some theory of space thus becomes essential for any advance in hypermedia design; but the type of space implied by electronic information systems, from hyperdocuments to “consensual hallucinations,” requires careful analysis. Familiar metaphors drawn from physics, architecture, and everyday experience have only limited descriptive or explanatory value for this type of space. As theorists of virtual reality point out, new information systems demand an internal rather than an external perspective. This shift demands a more sophisticated approach to hypermedia space, one that accounts both for stable design properties (architectonic space) and for unforseen outcomes, or what Winograd and Flores call “breakdowns.” Following Wexelblat in cyberspace theory and Dillon, McKnight, and Richardson in hypermedia theory, we call the domain of these outcomes semantic space. In two thought experiments, or brief exercises in interface design, we attempt to reconcile these divergent notions of space within the conceptual system of hypermedia.
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没有人去过的地方:虚拟空间的本体论设计
超媒体设计者试图超越有向图的概念,该概念将超媒体结构定义为节点和链接的聚合。大量的工作试图从扩展或全局空间的角度来描述超文本。根据这种方法,节点和链接在其部署的空间中获得意义。因此,某些空间理论对于超媒体设计的任何进步都至关重要;但电子信息系统隐含的空间类型,从超级文件到“双方同意的幻觉”,需要仔细分析。从物理、建筑和日常经验中得出的熟悉的隐喻对这种类型的空间只有有限的描述或解释价值。正如虚拟现实理论家指出的那样,新的信息系统需要内部视角而不是外部视角。这种转变需要一种更复杂的方法来处理超媒体空间,既要考虑稳定的设计属性(架构空间),也要考虑不可预见的结果,或者Winograd和Flores所说的“崩溃”。继weexelblat的网络空间理论和Dillon、McKnight和Richardson的超媒体理论之后,我们将这些结果的领域称为语义空间。在两个思想实验或界面设计的简短练习中,我们试图在超媒体的概念系统中调和这些不同的空间概念。
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