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Chimera: hypertext for heterogeneous software environments Chimera:用于异构软件环境的超文本
Pub Date : 1994-09-18 DOI: 10.1145/192757.192783
K. Anderson, R. Taylor, E. J. Whitehead
Emerging software development environments are characterized by heterogeneity: they are composed of diverse object stores, user interfaces, and tools. This paper presents an approach for providing hypertext services in this heterogeneous setting. Central notions of the approach include the following. Anchors are established with respect to interactive views of objects, rather than the objects themselves. Composable, n-ary links can be established between anchors on different views of objects stored in distinct object bases. Viewers (and objects) may be implemented in different programming languages afforded by a client-server architecture. Multiple, concurrently active viewers enable multimedia hypertext services. The paper describes the approach and presents an architecture which supports it. Experience with the Chimera prototype and its relationship to other systems is described.
新兴软件开发环境的特点是异构性:它们由不同的对象存储、用户界面和工具组成。本文提出了一种在异构环境中提供超文本服务的方法。该方法的核心概念包括以下内容。锚是根据对象的交互视图建立的,而不是对象本身。可以在存储在不同对象库中的不同对象视图上的锚点之间建立可组合的n元链接。查看器(和对象)可以用客户机-服务器体系结构提供的不同编程语言实现。多个同时活动的查看器支持多媒体超文本服务。本文描述了该方法,并给出了支持该方法的体系结构。描述了使用奇美拉原型机的经验及其与其他系统的关系。
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引用次数: 161
Composites in a Dexter-based hypermedia framework 基于dexx的超媒体框架中的复合
Pub Date : 1994-09-18 DOI: 10.1145/192757.192771
Kaj Grønbæk
This paper discusses the design and use of a generic composite mechanism in the object oriented DEVISE Hypermedia (DHM) development framework. The DHM development framework is based on the Dexter Hypertext Reference Model, which introduces a notion of composite to model editors with complex or multiple types of contents. The original Dexter notion of composites is, however, insufficient to cover structural composites including or referencing other components. Thus the DHM framework has been extended with generic composite classes suited to support structures within the hypermedia network itself. The paper presents and discusses the design of the generic composite classes belonging to the STORAGE and RUNTIME layers of the framework. A central aspect of the design is that the structuring mechanism is a true composite with a collection of components as its contents rather than an atomic component with links to other components as in the classical systems such as NoteCards, Intermedia, and KMS. It is also shown how the powerful generic classes can be used to implement a variety of useful hypermedia concepts such as: hierarchy by inclusion, hierarchy by reference, virtual and computed browsers, TableTops and GuidedTours.
本文讨论了在面向对象的设计超媒体(DHM)开发框架中通用复合机制的设计和使用。DHM开发框架基于Dexter超文本参考模型,该模型为具有复杂或多种内容类型的模型编辑器引入了复合的概念。但是,原始的Dexter复合材料概念不足以涵盖包括或引用其他组件的结构复合材料。因此,DHM框架已经扩展为适合支持超媒体网络本身结构的通用组合类。本文提出并讨论了属于框架的STORAGE层和RUNTIME层的通用复合类的设计。该设计的一个中心方面是,结构机制是一个真正的组合,其内容是一组组件,而不是像NoteCards、Intermedia和KMS等经典系统中那样是一个具有到其他组件链接的原子组件。它还展示了如何使用强大的泛型类来实现各种有用的超媒体概念,例如:包含层次结构、引用层次结构、虚拟和计算浏览器、桌面和GuidedTours。
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引用次数: 40
Technical briefing: Music in time-based hypermedia 技术简报:基于时间的超媒体音乐
Pub Date : 1994-09-18 DOI: 10.1145/192757.376055
J. V. Ossenbruggen, A. Eliëns
The paper describes the extension of a hypermedia class library with music as a new component type, but will focus on the development of a software wrapper object as an application programmers interface to the Csound software sound synthesis program. This wrapper provides the flexible, interactive and object oriented interface needed by a hypermedia system. Additionally, some consequences of the fundamental difference between static and time-based media will be discussed.
本文描述了以音乐为新组件类型的超媒体类库的扩展,但将重点放在软件包装器对象的开发上,作为Csound软件声音合成程序的应用程序编程接口。这个包装器提供了超媒体系统所需的灵活的、交互式的和面向对象的接口。此外,还将讨论静态媒体和基于时间的媒体之间的根本区别所带来的一些后果。
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引用次数: 15
Adding multimedia collections to the Dexter Model 向Dexter模型添加多媒体集合
Pub Date : 1994-09-18 DOI: 10.1145/192757.192774
F. Garzotto, L. Mainetti, P. Paolini
The Dexter Model defines the notion of atomic components and composite components, but it does not prescribe, nor it suggests, any particular structure for composite components. This paper proposes a specific type of composite component, called “collection”.A collection is a container holding several members. Collections can contain other collections (nested collections). Collections can be regarded as sets, but they can also have an inner structure. Collections can be created in several ways: manually, through queries, by operations on other collections, by exploiting links, etc.Collections introduce a navigational pattern, based on their structure, that is different from the standard node&link navigation.If active media are considered, collections allow the design and implementation of complex synchronisation strategies, difficult to obtain otherwise.The paper describes the motivations for using collections, their structure, their navigational capabilities and a number of possible authoring mechanisms. It also examines the interplay between standard navigation and collection navigation, possible synchronization strategies for collections, as well as the requirements for the definition of a runtime support (which could be used to extend the runtime layer of the Dexter Model).
Dexter Model定义了原子组件和组合组件的概念,但是它既没有规定也没有建议组合组件的任何特定结构。本文提出了一种特殊类型的组合组件,称为“集合”。集合是包含多个成员的容器。集合可以包含其他集合(嵌套集合)。集合可以看作集合,但它们也可以有内部结构。集合可以通过几种方式创建:手动创建、通过查询创建、通过对其他集合的操作创建、通过利用链接创建等等。集合引入了一种基于其结构的导航模式,这与标准的节点和链接导航不同。如果考虑活动媒体,集合允许设计和实现复杂的同步策略,否则很难获得。本文描述了使用集合的动机、它们的结构、它们的导航功能和一些可能的创作机制。它还研究了标准导航和集合导航之间的相互作用、集合可能的同步策略,以及对运行时支持定义的需求(可用于扩展Dexter Model的运行时层)。
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引用次数: 60
Representation and manipulation of conceptual, temporal and geographical knowledge in a museum hypermedia system 博物馆超媒体系统中概念、时间和地理知识的表现和操作
Pub Date : 1994-09-18 DOI: 10.1145/192757.192836
Carl Taylor, D. Tudhope, P. Beynon-Davies
This paper discusses a semantic database approach to museum hypermedia systems based upon binary relations, with a restricted set of abstraction relationships. We describe examples of schema, queries and naviagaion aids for a prototype system designed as a social history museum exhibit, with around one hundred historical photographs. Media items are classified according to conceptual, temporal and geographical schema which attempt to model the changing nature of geography over time. The application yields a sparse information space with densely populated clusters. Implementations of notions of semantic closeness, term generalisation, best fit solutions, media density and media similarity show potential to assist the exploration of such information spaces.
本文讨论了一种基于二元关系的博物馆超媒体系统的语义数据库方法,该方法具有一组有限的抽象关系。我们描述了一个原型系统的模式、查询和导航辅助的例子,该系统被设计为一个社会历史博物馆展览,其中包含大约100张历史照片。媒体项目根据概念、时间和地理模式进行分类,这些模式试图模拟地理随时间变化的性质。应用程序产生具有密集集群的稀疏信息空间。语义接近度、术语泛化、最佳拟合解决方案、媒体密度和媒体相似性等概念的实现显示了帮助探索此类信息空间的潜力。
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引用次数: 7
Coexistence and transformation of informal and formal structures: requirements for more flexible hypermedia systems 非正式和正式结构的共存和转换:对更灵活的超媒体系统的需求
Pub Date : 1994-09-18 DOI: 10.1145/192757.192758
J. Haake, C. Neuwirth, Norbert A. Streitz
In this paper, we argue that some tasks (e.g., meeting support) require more flexible hypermedia systems and we describe a prototype hypermedia system, DOLPHIN, that implements more flexibility. As part of the argument, we present a theoretical design space for information structuring systems and locate existing hypertext systems within it. The dimensions of the space highlight a system's internal representation of structure and the user's actions in creating structure. Second, we describe an empirically derived range of activities connected to conducting group meetings, including the pre- and post-preparation phases, and argue that hyptetext systems need to be more flexible in order to support this range of activities. Finally, we describe a hypermedia prototype, DOLPHIN, which implements this kind of flexible support for meetings. DOLPHIN supports different degrees of formality (e.g., handwriting and sketches as well as typed nodes and links are supported), coexistence of different structures (e.g., handwriting and nodes can exist on the same page) and mutual transformations between them (e.g., handwriting can be turned into nodes and vice versa).
在本文中,我们认为一些任务(例如,会议支持)需要更灵活的超媒体系统,我们描述了一个原型超媒体系统,DOLPHIN,它实现了更大的灵活性。作为论证的一部分,我们提出了一个信息结构系统的理论设计空间,并在其中定位现有的超文本系统。空间的维度突出了系统对结构的内部表示和用户在创建结构时的动作。其次,我们描述了与组织小组会议相关的一系列经验派生活动,包括准备前和准备后阶段,并认为超文本系统需要更加灵活,以支持这一系列活动。最后,我们描述了一个超媒体原型,DOLPHIN,它实现了这种灵活的会议支持。DOLPHIN支持不同程度的形式(例如,支持手写和草图以及键入的节点和链接),支持不同结构的共存(例如,手写和节点可以存在于同一页面上)以及它们之间的相互转换(例如,手写可以转换为节点,反之亦然)。
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引用次数: 61
Where no mind has gone before: ontological design for virtual spaces 没有人去过的地方:虚拟空间的本体论设计
Pub Date : 1994-09-18 DOI: 10.1145/192757.192832
Nancy Kaplan, Stuart Moulthrop
Hypermedia designers have tried to move beyond the directed graph concept, which defines hypermedia structures as aggregations of nodes and links. A substantial body of work attempts to describe hypertexts in terms of extended or global spaces. According to this approach, nodes and links acquire meaning in relation to the space in which they are deployed. Some theory of space thus becomes essential for any advance in hypermedia design; but the type of space implied by electronic information systems, from hyperdocuments to “consensual hallucinations,” requires careful analysis. Familiar metaphors drawn from physics, architecture, and everyday experience have only limited descriptive or explanatory value for this type of space. As theorists of virtual reality point out, new information systems demand an internal rather than an external perspective. This shift demands a more sophisticated approach to hypermedia space, one that accounts both for stable design properties (architectonic space) and for unforseen outcomes, or what Winograd and Flores call “breakdowns.” Following Wexelblat in cyberspace theory and Dillon, McKnight, and Richardson in hypermedia theory, we call the domain of these outcomes semantic space. In two thought experiments, or brief exercises in interface design, we attempt to reconcile these divergent notions of space within the conceptual system of hypermedia.
超媒体设计者试图超越有向图的概念,该概念将超媒体结构定义为节点和链接的聚合。大量的工作试图从扩展或全局空间的角度来描述超文本。根据这种方法,节点和链接在其部署的空间中获得意义。因此,某些空间理论对于超媒体设计的任何进步都至关重要;但电子信息系统隐含的空间类型,从超级文件到“双方同意的幻觉”,需要仔细分析。从物理、建筑和日常经验中得出的熟悉的隐喻对这种类型的空间只有有限的描述或解释价值。正如虚拟现实理论家指出的那样,新的信息系统需要内部视角而不是外部视角。这种转变需要一种更复杂的方法来处理超媒体空间,既要考虑稳定的设计属性(架构空间),也要考虑不可预见的结果,或者Winograd和Flores所说的“崩溃”。继weexelblat的网络空间理论和Dillon、McKnight和Richardson的超媒体理论之后,我们将这些结果的领域称为语义空间。在两个思想实验或界面设计的简短练习中,我们试图在超媒体的概念系统中调和这些不同的空间概念。
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引用次数: 39
Light hypermedia link services: a study of third party application integration 轻超媒体链接服务:第三方应用集成研究
Pub Date : 1994-09-18 DOI: 10.1145/192757.192767
H. Davis, S. Knight, W. Hall
Recently there has been a tendency for the research community to move away from closed hypermedia syustems, towards open hypermedia link services which allow third parties to produce applications so that they are hypertext-enabled. This paper explores the frontiers of this trend by examining the minimum responsibility of an application to co-operate with the underlying link service, and, in the limiting case where the application has not been enabled in any way, it explores the properties and qualities of hypermedia systems that can be produced. A tool, the Universal Viewer, which allows the Microcosm Hypermedia System to co-operate with applications which have not been enabled in introduced and a case study is presented which demonstrates the functionality that may be achieved using entirely third party applications, most of which have not been enabled.
最近,研究社区有一种趋势,从封闭的超媒体系统转向开放的超媒体链接服务,这种服务允许第三方开发应用程序,使它们能够使用超文本。本文通过检查应用程序与底层链接服务合作的最小责任来探索这一趋势的前沿,并且,在应用程序没有以任何方式启用的限制情况下,它探索了可以产生的超媒体系统的属性和质量。一个工具,万能查看器,它允许microcosmos超媒体系统与尚未启用的应用程序合作,并提供了一个案例研究,演示了完全使用第三方应用程序可以实现的功能,其中大部分尚未启用。
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引用次数: 117
The Hypermedia Authoring Research Toolkit (HART) 超媒体创作研究工具包(HART)
Pub Date : 1994-09-18 DOI: 10.1145/192757.192796
J. Robertson, E. Merkus, A. Ginige
A major obstacle hindering the advancement and commercial acceptance of hypermedia is the cost of converting paper based information into hypermedia form. The Hypermedia Authoring Research Toolkit (HART) was developed to support the human editor during this media-to-hypermedia conversion process. The tool's goal is to help improve the correctness and completeness of the hypermedia database, as well as reduce the media-to-hypermedia conversion cost.We believe it is not possible to properly convert media to hypermedia without the participation of a human editor during the transformation. It is therefore necessary to develop tools to assist the human during this process. By reducing the overhead associated with the physical management of the hyper-database construction, the subject specialist is better able to concentrate on the information content.Support is provided in two basic ways:By providing procedural guidance. From our experience constructing hypermedia systems we have developeds an efficient process for this media-to-hypermedia transformation.By providing intelligent assistance. At each phase in the transformation the system can suggest likely nodes, key phrases, index values, anchors, and links to the editor.The project's research focus is to identify the most effective methodologies to assist the human editor transform linear text, images and video into hypermedia structure.
阻碍超媒体发展和商业接受的一个主要障碍是将基于纸张的信息转换为超媒体形式的成本。开发超媒体创作研究工具包(HART)是为了在这种媒体到超媒体转换过程中支持人工编辑。该工具的目标是帮助提高超媒体数据库的正确性和完整性,并降低媒体到超媒体的转换成本。我们认为,在转换过程中,如果没有人工编辑的参与,将媒体正确地转换为超媒体是不可能的。因此,有必要开发工具来帮助人类在这个过程中。通过减少与超级数据库结构的物理管理相关的开销,主题专家能够更好地专注于信息内容。支持以两种基本方式提供:通过提供程序指导。根据我们构建超媒体系统的经验,我们已经为这种媒体到超媒体的转换开发了一个有效的过程。通过提供智能帮助。在转换的每个阶段,系统可以建议可能的节点、关键短语、索引值、锚点和到编辑器的链接。该项目的研究重点是确定最有效的方法来帮助人类编辑将线性文本、图像和视频转换为超媒体结构。
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引用次数: 21
Accessing hyperdocuments through interactive dynamic maps 通过交互式动态地图访问超级文档
Pub Date : 1994-09-18 DOI: 10.1145/192757.192786
Mountaz Zizi, M. Beaudouin-Lafon
We propose a new navigation paradigm based on a spatial metaphor to help users access and navigate within large sets of documents. This metaphor is implemented by a computer artifact called an Interactive Dynamic Map (IDM). An IDM plays a role similar to the role of a real map with respect to physical space. Two types of IDMs are computed from the documents: Topic IDMs represent the semantic contents of a set of documents while Document IDMs visualize a subset of documents such as those resulting from a query. IDMs can be used for navigating, browsing, and querying. They can be made active, they can be customized and they can be shared among users. The article presents the SHADOCS document retrieval system and describes the role, use and generation of IDMs in SHADOCS.
我们提出了一种基于空间隐喻的新的导航范式,以帮助用户在大型文档集中访问和导航。这个比喻是由称为交互式动态地图(IDM)的计算机构件实现的。IDM对物理空间的作用类似于真实地图。从文档中计算出两种类型的idm:主题idm表示一组文档的语义内容,而文档idm则可视化文档的子集,例如由查询产生的文档子集。idm可用于导航、浏览和查询。它们可以被激活,可以被定制,也可以在用户之间共享。本文介绍了SHADOCS文档检索系统,描述了SHADOCS中idm的作用、使用和生成。
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引用次数: 48
期刊
European Conference on Hypertext
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