{"title":"Augmented reality enhanced computer aided learning for young children","authors":"M. Ati, Kamil Kabir, H. Abdullahi, Masud Ahmed","doi":"10.1109/ISCAIE.2018.8405457","DOIUrl":null,"url":null,"abstract":"Learning to write can be exhausting for young children. In Traditional teaching, children with a different learning abilities are taught with the same rubric. This, in turn, impacts children that need extra attention to catch up with their pairs, which leads children to suffer right from the early learning stages. Traditional teaching methods also are so rigid that makes them unable to automatically identify those children with less abilities and in need of extra work. Hence, with the rapid development of ICT, an innovative learning methods are sought to be important to allow children to be taught with different rubrics. The aim of this research is to improve learning process for pre-school children via introducing Augmented Reality (AR) in the process which, in turn, simplify the learning process as well as identifying children abilities. The research introduces gamification to the process in order to ease the burden on children. Furthermore, we are trying to involve both school as well home to be part of the educational cycle that makes parents to be part of the learning/educational process of their young children. Augmented reality combined with pleasing sound make the learning more interactive and enjoyable. The outcome of this research also helps parents to keep track of their children's learning. The paper also describes the deployment of the application in a local schools as a pilot study so teachers can get feedback on student's learning curve and to fine tune the work further.","PeriodicalId":333327,"journal":{"name":"2018 IEEE Symposium on Computer Applications & Industrial Electronics (ISCAIE)","volume":null,"pages":null},"PeriodicalIF":0.0000,"publicationDate":"2018-04-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"15","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2018 IEEE Symposium on Computer Applications & Industrial Electronics (ISCAIE)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ISCAIE.2018.8405457","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 15
Abstract
Learning to write can be exhausting for young children. In Traditional teaching, children with a different learning abilities are taught with the same rubric. This, in turn, impacts children that need extra attention to catch up with their pairs, which leads children to suffer right from the early learning stages. Traditional teaching methods also are so rigid that makes them unable to automatically identify those children with less abilities and in need of extra work. Hence, with the rapid development of ICT, an innovative learning methods are sought to be important to allow children to be taught with different rubrics. The aim of this research is to improve learning process for pre-school children via introducing Augmented Reality (AR) in the process which, in turn, simplify the learning process as well as identifying children abilities. The research introduces gamification to the process in order to ease the burden on children. Furthermore, we are trying to involve both school as well home to be part of the educational cycle that makes parents to be part of the learning/educational process of their young children. Augmented reality combined with pleasing sound make the learning more interactive and enjoyable. The outcome of this research also helps parents to keep track of their children's learning. The paper also describes the deployment of the application in a local schools as a pilot study so teachers can get feedback on student's learning curve and to fine tune the work further.