Using Classical Planning in Adversarial Problems

Pavel Rytír, L. Chrpa, B. Bosanský
{"title":"Using Classical Planning in Adversarial Problems","authors":"Pavel Rytír, L. Chrpa, B. Bosanský","doi":"10.1109/ICTAI.2019.00185","DOIUrl":null,"url":null,"abstract":"Many problems from classical planning are applied in the environment with other, possibly adversarial agents. However, plans found by classical planning algorithms lack the robustness against the actions of other agents - the quality of computed plans can be significantly worse compared to the model. To explicitly reason about other (adversarial) agents, the game-theoretic framework can be used. The scalability of game-theoretic algorithms, however, is limited and often insufficient for real-world problems. In this paper, we combine classical domain-independent planning algorithms and game-theoretic strategy-generation algorithm where plans form strategies in the game. Our contribution is threefold. First, we provide the methodology for using classical planning in this game-theoretic framework. Second, we analyze the trade-off between the quality of the planning algorithm and the robustness of final randomized plans and the computation time. Finally, we analyze different variants of integration of classical planning algorithms into the game-theoretic framework and show that at the cost a minor loss in the robustness of final plans, we can significantly reduce the computation time.","PeriodicalId":346657,"journal":{"name":"2019 IEEE 31st International Conference on Tools with Artificial Intelligence (ICTAI)","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2019-11-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"7","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2019 IEEE 31st International Conference on Tools with Artificial Intelligence (ICTAI)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICTAI.2019.00185","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 7

Abstract

Many problems from classical planning are applied in the environment with other, possibly adversarial agents. However, plans found by classical planning algorithms lack the robustness against the actions of other agents - the quality of computed plans can be significantly worse compared to the model. To explicitly reason about other (adversarial) agents, the game-theoretic framework can be used. The scalability of game-theoretic algorithms, however, is limited and often insufficient for real-world problems. In this paper, we combine classical domain-independent planning algorithms and game-theoretic strategy-generation algorithm where plans form strategies in the game. Our contribution is threefold. First, we provide the methodology for using classical planning in this game-theoretic framework. Second, we analyze the trade-off between the quality of the planning algorithm and the robustness of final randomized plans and the computation time. Finally, we analyze different variants of integration of classical planning algorithms into the game-theoretic framework and show that at the cost a minor loss in the robustness of final plans, we can significantly reduce the computation time.
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
经典规划在对抗问题中的应用
经典规划中的许多问题都适用于有其他可能对抗因子的环境。然而,经典规划算法发现的计划缺乏对其他代理行为的鲁棒性-计算计划的质量与模型相比可能明显更差。要明确地推断其他(对抗)代理,可以使用博弈论框架。然而,博弈论算法的可扩展性是有限的,通常不足以解决现实世界的问题。本文将经典的领域无关规划算法与博弈论策略生成算法相结合,其中计划在博弈中形成策略。我们的贡献是三重的。首先,我们提供了在这个博弈论框架中使用经典规划的方法。其次,我们分析了规划算法的质量与最终随机计划的鲁棒性和计算时间之间的权衡。最后,我们分析了将经典规划算法整合到博弈论框架中的不同变体,并表明以最终计划的鲁棒性损失为代价,我们可以显着减少计算时间。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
Monaural Music Source Separation using a ResNet Latent Separator Network Graph-Based Attention Networks for Aspect Level Sentiment Analysis A Multi-channel Neural Network for Imbalanced Emotion Recognition Scaling up Prediction of Psychosis by Natural Language Processing Improving Bandit-Based Recommendations with Spatial Context Reasoning: An Online Evaluation
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1