A hands-on approach on software engineering education using fischertechnik hardware

Matthias Gensheimer, Erich Müller, Georg Hagel
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引用次数: 2

Abstract

Object-orientation (OO) is a key concept of current software development approaches. Most of the students, who start their studies in the field of computer science, have no prior software engineering experience. A programming course implementation, which only involves virtual aspects of programming, can be an issue for beginners. The missing correlation of virtual objects in code and real objects in the physical world makes the learning process of object-oriented thinking more difficult. The fischertechnik Training Factory Industry 4.0 shall be used to support this learning step. The factory consists of six TXT-controllers (TXT) with ARM processors. Each of these controllers manage one specific part of the factory. An object-oriented application programming interface (API), which represents individual parts of this factory, shall be developed. There shall be a 1-to-1 relationship between each factory component and the respective programming element. By letting students use this interface, they can instantaneously see the consequences of their programs on the physical factory. With this learning arrangement we want students to increase their competencies in object-orientation.
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使用fischertechnik硬件进行软件工程教育的实践方法
面向对象(OO)是当前软件开发方法的一个关键概念。大多数从计算机科学领域开始学习的学生,之前都没有软件工程经验。编程课程的实现只涉及编程的虚拟方面,这对初学者来说可能是一个问题。代码中的虚拟对象与物理世界中的真实对象缺乏相关性,使得学习面向对象思维的过程变得更加困难。fischertechnik培训工厂工业4.0 b应使用支持这一学习步骤。工厂由6台带有ARM处理器的TXT控制器(TXT)组成。每个控制器管理工厂的一个特定部分。应开发一个面向对象的应用程序编程接口(API),代表该工厂的各个部分。每个工厂组件和各自的编程元素之间应该是一对一的关系。通过让学生使用这个界面,他们可以立即看到他们的程序对物理工厂的影响。通过这种学习安排,我们希望学生提高他们在面向对象方面的能力。
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