Human-in-the-loop fabrication of 3D surfaces with natural tree branches

M. Larsson, Hironori Yoshida, T. Igarashi
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引用次数: 16

Abstract

We propose a design and fabrication system leveraging the diverse shapes of natural wood. With our system, precise geometries are fabricated from non-standardized, naturally curved branches. In this way, low-valued tree branches are up-cycled to a construction material. The process is implemented as follows. Taking a set of branches and a user-defined parametric target surface, the system makes a reciprocal pattern of curves that lie on the surface. Then, it automatically matches the shapes of the scanned branches with these curves. There was a similar attempt to build a large beam structure from tree trunks using industrial equipment such as cranes and robot arms. In contrast, we target smaller surface structures from tree branches using more accessible tools (2.5D CNC) with human-in-the-loop operation. We ask the user to manually place a branch to a defined orientation with the help of audio-visual guidance. Then a CNC-machine can mill out the joint. Finally, the structure is assembled by hand without screws or adhesives.
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人在环制造的三维表面与自然树枝
我们提出了一个利用天然木材不同形状的设计和制造系统。通过我们的系统,精确的几何形状是由非标准化的,自然弯曲的树枝制成的。通过这种方式,低价值的树枝被升级为建筑材料。流程实现如下。该系统以一组分支和用户自定义的参数化目标曲面为对象,生成曲面上曲线的互反模式。然后,它会自动将扫描到的树枝形状与这些曲线进行匹配。还有一个类似的尝试,用起重机和机械臂等工业设备从树干上建造一个大型梁结构。相比之下,我们的目标是树枝上较小的表面结构,使用更容易获得的工具(2.5D CNC)和人工在环操作。我们要求用户在视听引导的帮助下手动将分支放置到定义的方向。然后用数控机床铣出接头。最后,手工组装结构,不使用螺丝或粘合剂。
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