{"title":"\"I knew something was supposed to happen!\": Eye tracking the Interactions between Player Experience and Heads-up Displays: Extended Abstract","authors":"Brandon C. Strubberg, J. Horn","doi":"10.1145/3380851.3416754","DOIUrl":null,"url":null,"abstract":"This study uses eye-tracking and other data to explore how video-game players experience the heads-up display (HUD) found in a popular video game. For this paper, we report initial findings from our study of HUD elements found in Destiny 2 and draw connections between effective HUD design and effective digital information design.","PeriodicalId":447848,"journal":{"name":"ACM International Conference on Design of Communication","volume":"15 4 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2020-10-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"ACM International Conference on Design of Communication","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3380851.3416754","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
This study uses eye-tracking and other data to explore how video-game players experience the heads-up display (HUD) found in a popular video game. For this paper, we report initial findings from our study of HUD elements found in Destiny 2 and draw connections between effective HUD design and effective digital information design.