Games in the workplace: Revolutionary or run-of-the-mill?

Chermaine Li, S. Ranganathan, Sidharth Vijayachandran
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引用次数: 2

Abstract

Quality means very different things to different people - and when it comes to software all perceptions of quality are valid, and all approaches must be tested. So to produce high quality software in today's networked universe, you need to test all possible combinations which isn't practically feasible, or you need to test differently. When we run our tests, we essentially train the software. Traditional test strategies focus on feature or component level testing through either manual or automated means, but may not account for end-user scenario-based1 testing or usability related aspects of the product as a whole. On the Lync team, we use productivity games2 specifically designed for our features and signature scenarios as a way to complement traditional workplace testing methodologies, and to expand how we test software. This paper discuss how we used productivity games to enhance the quality of our products by improving team collaboration, employee engagement, and cost savings. We illustrate the use of productivity games in the workplace as a way to involve many faces of quality into the software development lifecycle3 by including all major stakeholders into the gaming experience and targeting multiple platforms. We also show examples of how structured productivity games improve software quality, ensure a highly productive workforce and transform an often mundane task of software testing into a fun activity. While our research shows that productivity games have improved the quality of our product, this paper does not provide actual results of the metrics on this due to proprietary concerns.
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职场游戏:革命性的还是平庸的?
质量对不同的人意味着非常不同的东西——当涉及到软件时,所有的质量观念都是有效的,所有的方法都必须经过测试。因此,要在今天的网络世界中生产高质量的软件,您需要测试所有可能的组合,这些组合实际上是不可行的,或者您需要进行不同的测试。当我们运行测试时,我们实际上是在训练软件。传统的测试策略侧重于通过手动或自动化手段进行的特性或组件级测试,但可能不会考虑基于最终用户场景的测试或产品整体的可用性相关方面。在Lync团队中,我们使用专门为我们的功能和签名场景设计的生产力游戏2来补充传统的工作场所测试方法,并扩展我们测试软件的方式。本文讨论了我们如何使用生产力游戏通过改善团队协作、员工参与和成本节约来提高产品质量。我们举例说明了在工作场所使用生产力游戏,通过将所有主要利益相关者纳入游戏体验并瞄准多个平台,将质量的许多方面纳入软件开发生命周期。我们还展示了结构化的生产力游戏如何提高软件质量,确保高生产力的劳动力,并将软件测试的日常任务转变为有趣的活动的例子。虽然我们的研究表明,生产力游戏提高了我们产品的质量,但由于专有问题,本文并未提供有关该指标的实际结果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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