GLiMPSE - A Framework for Evaluating UX in Games

Vítor H. Carvalho, E. Furtado
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引用次数: 1

Abstract

The gaming industry has grown considerably in the last decades, designing experiences and interactive platforms through games, an entertainment media from the popular culture. With the advancement of technologies and user experience design methods, a challenge is faced for the constant improvement of the characteristics of a game aiming to improve the enjoyment and immersion perceived by users. To face this challenge, we designed a conceptual framework named GLIMPSE based on constructs used to evaluate user experiences with games. GLIMPSE brings together concepts of presence and interaction, goals, learning, context, and immersion used to evaluate experiences with games. Its applicability was tested through a questionnaire answered by 241 users from gaming forums and communities. The results provide insights revealing the GLIMPSE conceptual framework to be a useful tool for evaluating experiences in games by assessing the main UX elements and their existing overlap.
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一个评估游戏用户体验的框架
在过去的几十年里,游戏产业发展迅速,通过游戏设计体验和互动平台,这是一种来自流行文化的娱乐媒体。随着技术和用户体验设计方法的进步,如何不断完善游戏的特征,提高用户的享受感和沉浸感是一个挑战。为了应对这一挑战,我们基于用于评估游戏用户体验的结构设计了一个名为GLIMPSE的概念框架。《瞥见》将存在和互动、目标、学习、情境和沉浸等概念结合在一起,用于评估游戏体验。通过对来自游戏论坛和社区的241名用户的问卷调查来测试其适用性。结果揭示了瞥见概念框架是通过评估主要UX元素及其现有重叠部分来评估游戏体验的有用工具。
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