"Get real!": what's wrong with hci prototyping and how can we fix it?

W. Jones, Jared M. Spool, J. Grudin, V. Bellotti, M. Czerwinski
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引用次数: 8

Abstract

A prototype of computing technology.as a means to evaluate and communicate a good idea.is often an essential step towards useful, shipping products and towards a deeper understanding of what people really need. Prototyping and user evaluation can be enormously expensive and failure rates are high. Moreover, prototype user evaluations are often far from real with respect to user representatives, tasks, and measures. But to.get real. in HCI prototyping and evaluations risks placing even greater (more unrealistic) demands upon the HCI researcher. Do very real costs and constraints force HCI prototyping to the margins? Can we change acceptable HCI prototyping methods, helping HCI prototyping "get real," in both its conduct and in the implications of its results.
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“真的!”hci原型有什么问题,我们如何解决它?
计算机技术的雏形。作为一种评估和交流一个好想法的手段。通常是迈向有用的产品和更深入地了解人们真正需要什么的重要一步。原型设计和用户评估非常昂贵,失败率也很高。此外,原型用户评估在用户代表、任务和度量方面往往与真实相差甚远。但是。得到真实的。在HCI的原型设计和评估中,对HCI研究人员提出了更大(更不现实)的要求。真实的成本和限制是否迫使HCI原型达到边际?我们能否改变可接受的HCI原型方法,帮助HCI原型在其行为和结果的含义上“变得真实”?
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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