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CHI '07 Extended Abstracts on Human Factors in Computing Systems最新文献

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Sounding board: a handheld device for mutual assessment in education 传声筒:一种在教育中互相评估的手持设备
Pub Date : 2007-04-28 DOI: 10.1145/1240866.1241079
J. Yamashita, H. Kato, Toshiaki Ichimaru, Hideyuki Suzuki
We are developing a set of handheld input devices for mutual assessment in the course of a learning activity and a system to give on-the-spot feedback concerning the summary of the assessment to the learners visually with the aid of charts. This paper describes its design concept and provides an overview of the system.
我们正在开发一套手持式输入设备,用于在学习活动过程中进行相互评估,并开发一套系统,通过图表直观地向学习者提供有关评估总结的现场反馈。本文介绍了系统的设计思想,并对系统进行了概述。
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引用次数: 1
Continuing motivation for game design 游戏设计的持续动力
Pub Date : 2007-04-28 DOI: 10.1145/1240866.1241071
S. Walter, Karin Forssell, Brigid Barron, C. K. Martin
In this paper we share experiences from a 2-week game-design project using the introductory programming environment AgentSheets with middle school students (6-8 grades) during a summer computing course at a public middle school in northern California. We examine factors that influence students. desire to continue working with the software, looking at similarities and differences between boys and girls, students with high or low levels of prior experience, and variables which we hypothesize might contribute to continuing motivation. Our findings suggest that programming in the context of game design can be of interest to a broad range of students, not only those who already are engaged in technological activities.
在本文中,我们分享了一个为期两周的游戏设计项目的经验,该项目使用了入门编程环境AgentSheets,中学生(6-8年级)在加州北部一所公立中学的暑期计算机课程中学习。我们研究影响学生的因素。继续使用软件的愿望,观察男孩和女孩之间的异同,具有高水平或低水平经验的学生,以及我们假设可能有助于继续动机的变量。我们的研究结果表明,游戏设计背景下的编程可以引起广大学生的兴趣,而不仅仅是那些已经从事技术活动的学生。
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引用次数: 10
Making personas memorable 让人物角色令人难忘
Pub Date : 2007-04-28 DOI: 10.1145/1240866.1240905
James E. Nieters, Subbarao Ivaturi, Iftikhar Ahmed
Although Cisco's tag line for fiscal year 2007 is "Lead the Experience," not all Cisco product teams have historically focused on designing products that facilitate user success and delight. The Cisco User Experience Design (UXD) Group provides tools that stimulate a UXD culture, one of which is personas to catalyze a common understanding of users and a centralized persona database. The challenge has been that engineers at Cisco could opt out of using personas. This UXD Group therefore had to produce personas and artifacts that increase the fun and the stickiness of persona characteristics as a basis for product design. In November 2005, the UXD team won an award for developing best practices in product development for creating these personas by vice presidents from across Cisco.
尽管思科2007财年的口号是“引领体验”,但并非所有的思科产品团队历来都专注于设计能够促进用户成功和喜悦的产品。Cisco用户体验设计(UXD)组提供了促进UXD文化的工具,其中之一是促进对用户和集中的人物角色数据库的共同理解的人物角色。挑战在于,思科的工程师可以选择不使用角色。因此,UXD小组必须制作人物角色和工件,以增加人物角色特征的趣味性和粘性,作为产品设计的基础。2005年11月,UXD团队因在产品开发中开发最佳实践而获得奖项,这些最佳实践是由思科各部门的副总裁创建的。
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引用次数: 64
SyncDecor: appliances for sharing mutual awareness between lovers separated by distance SyncDecor:为相隔遥远的恋人分享彼此意识的电器
Pub Date : 2007-04-28 DOI: 10.1145/1240866.1241065
Hitomi Tsujita, I. Siio, K. Tsukada
Many lovers separated by distance worry about their relationships, despite the fact that the use of various means of communication such as mobile phones and e-mail is now widespread. We interviewed some such couples, who expressed the desire to feel a sense of connection and synchronization with their partners. They also expressed the desire to have devices that provide awareness about their partners. For this purpose, we propose "SyncDecor" devices, which are pairs of remotely installed appliances that synchronize each other.
尽管手机和电子邮件等各种通讯手段的使用已经很普遍,但许多因异地恋而分居的情侣仍为他们的关系感到担忧。我们采访了一些这样的夫妇,他们表达了与伴侣保持联系和同步的愿望。他们还表示希望拥有能够让他们了解自己伴侣的设备。为此,我们提出了“SyncDecor”设备,它们是一对远程安装的设备,可以相互同步。
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引用次数: 34
Supporting non-professional users in the new media landscape 支持新媒体领域的非专业用户
Pub Date : 2007-04-28 DOI: 10.1145/1240866.1241093
D. Geerts, Marianna Obrist, M. Tscheligi, P. Brandtzæg
This workshop will discuss the implications of the new media landscape allowing non-professional users to co-produce and share media content in applications for (interactive) television, websites and mobile devices. This new media landscape represents an important shift away from professionally produced media content for the mass-market towards a more homemade media landscape. More specifically, the workshop will focus on methodologies and techniques that are suitable to design co-creative applications for non-professional users in different contexts of use like the office, the home, or in public spaces. Special attention goes to stimulating user participation and motivation in small network communities, and how social interaction can be supported through the interface. Co-experience is an evolving concept, which gives insight both into the lives and interaction between people and their in-between user experience. A special focus lies also on advanced evaluation approaches for the production of these forms of user experience in different contexts of use. Designing for co-creative and co-experiences targeting non-professional users will be critical in the further developments of interactive technologies in the new media landscape.
本次研讨会将讨论新媒体格局的影响,允许非专业用户在(互动)电视、网站和移动设备的应用程序中共同制作和共享媒体内容。这种新的媒体格局代表着一种重要的转变,即从面向大众市场的专业制作媒体内容转向更为自制的媒体格局。更具体地说,研讨会将重点关注适合非专业用户在不同使用环境(如办公室、家庭或公共空间)中设计共同创意应用程序的方法和技术。特别关注的是在小型网络社区中激发用户的参与和动机,以及如何通过界面支持社会互动。共同体验是一个不断发展的概念,它提供了对人们之间的生活和互动以及他们之间的用户体验的见解。还特别注重在不同使用情况下产生这些形式的用户体验的先进评价方法。针对非专业用户的共同创造和共同体验的设计对于新媒体领域互动技术的进一步发展至关重要。
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引用次数: 18
Practical approaches to comforting users with relational agents 用关系代理安慰用户的实用方法
Pub Date : 2007-04-28 DOI: 10.1145/1240866.1240996
T. Bickmore, Daniel Schulman
Interactions in which computer agents comfort users through expressed empathy have been shown to be important in alleviating user frustration and increasing user liking of the agent, and may have important healthcare applications. Given the current state of technology, designers of these systems are forced to choose between (a) allowing users to freely express their feelings, but having the agents provide imperfect empathic responses, or (b) greatly restricting how users can express themselves, but having the agents provide very accurate empathic feedback. This study investigates which of these options leads to better outcomes, in terms of comforting users and increasing user-agent social bonds. Results, on almost all measures, indicate that empathic accuracy is more important than user expressivity.
计算机代理通过表达同理心来安慰用户的交互已被证明在减轻用户挫折感和增加用户对代理的喜爱方面很重要,并且可能具有重要的医疗保健应用。鉴于目前的技术状况,这些系统的设计者被迫在(a)允许用户自由表达自己的感受,但让代理提供不完美的共情反应,或(b)极大地限制用户表达自己的方式,但让代理提供非常准确的共情反馈之间做出选择。本研究从安抚用户和增加用户-代理社会关系的角度出发,探讨了这些选择中哪一个会带来更好的结果。几乎所有的测量结果都表明,移情的准确性比用户的表现力更重要。
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引用次数: 68
Designing tangibles for children: what designers need to know 为孩子设计有形物品:设计师需要知道的东西
Pub Date : 2007-04-28 DOI: 10.1145/1240866.1240988
A. Antle
New forms of tangible and spatial child computer interaction and supporting technologies can be designed to leverage the way children develop intelligence in the world. In order to design playful learning tangibles designers must understand how children interact with and understand the representations embedded in tangible systems. In this short work in progress paper the author summarizes relevant theory from cognitive developmental psychology which may provide grounding for the design of tangibles to support children's learning.
可以设计新的有形和空间儿童计算机交互形式和支持技术,以利用儿童在世界上发展智力的方式。为了设计有趣的有形学习产品,设计师必须了解儿童如何与有形系统互动并理解嵌入其中的表征。在这篇正在进行中的简短论文中,作者总结了认知发展心理学的相关理论,这可能为设计支持儿童学习的有形物质提供基础。
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引用次数: 33
Posture monitoring and improvement for laptop use 笔记本电脑使用的姿势监测和改进
Pub Date : 2007-04-28 DOI: 10.1145/1240866.1241007
Carrie Demmans, S. Subramanian, Jon Titus
Both Repetitive Stress Injuries and laptop use have increased. The poor ergonomic design of laptops has the potential to create or exacerbate existing RSI. We propose a persuasive Attentive User Interface which provides feedback in order to improve user neck posture. This system measures the angle of the user.s neck and determines the quality of his/her neck posture. We then provide exercises to strengthen the neck and improve the user.s posture. We performed a study which showed an increase in neck comfort among our system.s users. The study demonstrated the potential of our system, which should be further tested.
重复性压力伤害和笔记本电脑的使用都有所增加。笔记本电脑糟糕的人体工程学设计有可能造成或加剧现有的重复性劳损。我们提出了一个有说服力的细心用户界面,提供反馈,以改善用户的颈部姿势。这个系统测量使用者的角度。S型脖子决定了他/她脖子姿势的质量。然后,我们提供锻炼,以加强颈部和提高用户。年代的姿势。我们进行了一项研究,表明我们的系统增加了颈部舒适度。年代的用户。该研究证明了该系统的潜力,有待进一步测试。
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引用次数: 12
Prime III: a user centered voting system Prime III:以用户为中心的投票系统
Pub Date : 2007-04-28 DOI: 10.1145/1240866.1241006
E. V. Cross, Yolanda McMillian, Priyanka Gupta, Philicity Williams, Kathryn Nobles, J. Gilbert
Mr. Wilson never votes. He doesn't vote because he is not confident in his reading capabilities; however, he decided that he will vote this year because he heard that blind people will be able to privately cast their vote. He said, "If blind people can vote, then so can I" At the voting precinct, he shows his identification and receives a blank, numbered ballot sheet. He enters a voting booth, placing the ballot into the printer. Using a headset with a microphone, he is able to make his selections by speaking numbers, which gives him confidence that his vote is private. Before printing his ballot, he listens to a summary of his selections. He leaves the voting booth and places his printed ballot into a secure box. Like Mr. Wilson, there are millions of people that don't participate in our electoral process due to disabilities and lack of confidence in the equipment. Through usable security, Prime III aims to broaden voter participation and confidence.
威尔逊先生从不投票。他不投票是因为他对自己的阅读能力没有信心;然而,他决定今年投票,因为他听说盲人可以私下投票。他说:“如果盲人可以投票,那我也可以。”在投票区,他出示身份证件,收到一张空白的、编号的选票。他走进投票站,把选票放进打印机。他戴着带麦克风的耳机,可以通过说出数字来做出选择,这让他有信心自己的投票是私人的。在打印选票之前,他听取了他的选择摘要。他离开投票站,把打印好的选票放进一个安全的盒子里。像威尔逊先生一样,有数百万人由于残疾和对选举设备缺乏信心而不参与我们的选举过程。通过可用的安全措施,总理III旨在扩大选民的参与和信心。
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引用次数: 17
Finding communication hot spots of location-based postings 寻找基于位置的帖子的交流热点
Pub Date : 2007-04-28 DOI: 10.1145/1240866.1241039
Saija Lemmelä, Hannu Korhonen
The growing amount of location-based public postings will challenge the current visualization and access methods of location-based information. The aim of our work is to provide a clear overview of location-based postings and to support easy access to information the user is interested in. We designed a prototype using a semi-transparent heat map over a map view to visualize posting density on the area of interest. Automatically extracted keywords and dynamic time selection support the search and filtering of location-based public postings. Based on our evaluation, users found the heat map as a familiar abstraction of the location based information. Clustering and displaying the salient words as keywords over the map view was considered to be especially useful.
越来越多的基于位置的公共帖子将挑战当前基于位置信息的可视化和访问方法。我们工作的目的是提供基于位置的帖子的清晰概述,并支持用户轻松访问感兴趣的信息。我们设计了一个原型,在地图视图上使用半透明的热图来可视化感兴趣区域的张贴密度。自动提取关键字和动态时间选择支持基于位置的公开帖子的搜索和过滤。根据我们的评估,用户发现热图是一种熟悉的基于位置信息的抽象。聚类并在地图视图中将突出的单词显示为关键字被认为是特别有用的。
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引用次数: 9
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CHI '07 Extended Abstracts on Human Factors in Computing Systems
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