AN ONLINE LEARNING APPROACH TO WIRELESS COMPUTATION OFFLOADING

Hongbin Zhu, Haifeng Wang, Xiliang Luo, H. Qian
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引用次数: 7

Abstract

Fog computing extends cloud computing and services to the edge of networks, bringing advantages of the cloud closer to where data is created and acted upon. To support real time applications, latency performance is a crucial metric in fog computing. In this paper, we consider a sequential decision-making problem for computation offloading with unknown dynamics in which a mobile user offloads its arrival tasks to associated fog nodes (FNs) at each time slot. The queue of arrival tasks at each FN is modeled as a Markov chain. In order to provide satisfactory quality of experience, the network latency, which is directly associated with the queue condition, needs to be minimized. Taking advantage of reinforcement learning, the sequential decision-making problem is formulated as a restless multi-armed bandit problem. We construct a policy with interleaved exploration and exploitation stages, which achieves a regret with sub-linear order. Both analytical and simulation results validate the effectiveness of the proposed method in dealing with sequential decision-making problem.
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一种无线计算卸载的在线学习方法
雾计算将云计算和服务扩展到网络边缘,使云的优势更接近数据创建和操作的位置。为了支持实时应用程序,延迟性能是雾计算中的一个关键指标。在本文中,我们考虑了一个具有未知动态的计算卸载的顺序决策问题,其中移动用户在每个时隙将其到达任务卸载到相关的雾节点(FNs)。每个FN的到达任务队列被建模为马尔可夫链。为了提供令人满意的体验质量,需要最小化与队列条件直接相关的网络延迟。利用强化学习,将序列决策问题形式化为一个不宁多臂强盗问题。构造了一个勘探开发阶段交错的策略,实现了次线性顺序的后悔。分析和仿真结果验证了该方法在处理序列决策问题中的有效性。
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