Key Designs in Implementing Online 3D Virtual Garment Try-On System

Zheng Shou, Binqiang Yu, Gang Chen, Hengjin Cai, Qiaochu Liu
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引用次数: 4

Abstract

Online 3D Virtual Garment Try-on System is deeply needed and would be quite popular if we could improve its accuracy, effect, and user experience. In order to achieve these goals, we propose several key designs in implementing it. In this paper, we discuss the system architecture design at first. Then we introduce a simple but effective method to model 3D body prototypes. Based on models in Poser software, we segment them into layers and then do triangularizition to get triangular surfaces. As for garment modeling based on Spring-Mass model and physical try-on simulation, we propose a novel method based on uniform grid to detect collision. Store references of triangular surfaces into grids that they occupied and then calculate which grids a moving line of mass go through. Get triangular surfaces in these grids out and then judge whether the moving line intersects with them. It achieved fast detection in around 0.1% of time consuming by using linear searching. The performances of body modeling and try-on simulation are satisfying, and real-time responses could be achieved because of less complex computation and light-scale data transformation.
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实现在线三维虚拟服装试穿系统的关键设计
在线3D虚拟服装试衣系统的准确性、效果和用户体验等方面的改进是我们迫切需要的,也是非常受欢迎的。为了实现这些目标,我们提出了实现它的几个关键设计。本文首先讨论了系统的体系结构设计。然后介绍了一种简单而有效的三维人体原型建模方法。基于Poser软件中的模型,对其进行分层,然后进行三角化,得到三角形曲面。针对基于Spring-Mass模型和实物试穿仿真的服装建模,提出了一种基于均匀网格的碰撞检测方法。将三角形表面的引用存储到它们所占用的网格中,然后计算移动的质量线经过哪些网格。得到这些网格中的三角形曲面,然后判断移动的线是否与它们相交。通过线性搜索,在0.1%左右的时间内实现了快速检测。车身建模和试装仿真的性能令人满意,且计算复杂度低、数据转换轻,可实现实时性响应。
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