Exploring EEG signals during the different phases of game-player interaction

M. Giannakos, K. Sharma, E. Niforatos
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引用次数: 6

Abstract

Games are nowadays used to enhance different learning and teaching practices in institutions, companies and other venues. Factors that increase the adoption and integration of learning games have been widely studied in the past. However, the effect of different backgrounds and designs on learners'/players' electroencephalographic (EEG) signals during game-play remains under-explored. These insights may enable us to design and utilize games in a way that adapts to users' cognitive abilities and facilitates learning. In this paper, we describe a controlled study consisted of 251 game sessions and 17 players that focused on skill development (i.e., user's ability to master complex tasks), while collecting EEG and game-play data. Our results unveiled factors that relate to the game-phases and learners'/players' expertise and affect their mental effort when playing a learning game. In particular, our analysis showed an effect of players background (experience and performance) and games design (number of attempts/lives and difficulty) on players mental effort during the game-play. Finally, we discussed how such effects could benefit the design and application of games for learning as well as, directions for future research.
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探索游戏-玩家互动不同阶段的脑电图信号
如今,游戏在机构、公司和其他场所被用来加强不同的学习和教学实践。在过去,人们对提高学习游戏的采用和整合的因素进行了广泛的研究。然而,不同的背景和设计对学习者/玩家在游戏过程中的脑电图信号的影响仍未得到充分的研究。这些见解可以帮助我们以适应用户认知能力和促进学习的方式设计和利用游戏。在本文中,我们描述了一项由251个游戏回合和17名专注于技能发展(即用户掌握复杂任务的能力)的玩家组成的对照研究,同时收集了EEG和游戏玩法数据。我们的研究结果揭示了与游戏阶段和学习者/玩家的专业知识相关的因素,并影响他们在玩学习游戏时的心理努力。特别是,我们的分析显示了玩家背景(经验和表现)和游戏设计(尝试次数/生命数和难度)对玩家在游戏过程中的心理努力的影响。最后,我们讨论了这些影响如何有利于学习游戏的设计和应用,以及未来的研究方向。
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