Enhancing the CS1 student experience with gamification

Gina Sprint, D. Cook
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引用次数: 17

Abstract

Introductory courses offer several opportunities to inspire students to pursue a degree in STEM majors. Attracting and retaining students involves engagement and enjoyment at the individual, team, and class level. We explored the effects of these factors with a gamified approach to programming practice in an introductory computer science course. Gamification involves the use of game design elements in a non-game context to engage and motivate students. We present a novel learning game and the results of play-testing with 12 CS1 students. Students were surveyed prior to and after the gamified programming session. Positive feedback was obtained from the students and the educators observed high participation, interaction, and successful team programming efforts. We objectively report student satisfaction with the game, lessons learned by the educators, and suggest future work for stimulating students in introductory STEM courses.
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通过游戏化提升CS1学生的体验
入门课程提供了一些机会来激励学生攻读STEM专业的学位。吸引和留住学生涉及个人、团队和班级层面的参与和享受。在计算机科学入门课程中,我们以游戏化的方法来探讨这些因素的影响。游戏化包括在非游戏环境中使用游戏设计元素来吸引和激励学生。本文介绍了一种新颖的学习游戏,并对12名CS1学生进行了游戏测试。学生们在游戏化编程课程之前和之后接受了调查。从学生和教育者那里获得了积极的反馈,他们观察到高度的参与、互动和成功的团队编程工作。我们客观地报告了学生对游戏的满意度,教育工作者的经验教训,并建议未来在STEM入门课程中激励学生的工作。
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