Dynamic stereoscopic previz

S. Pujades, Laurent Boiron, Rémi Ronfard, Frederic Devernay
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引用次数: 1

Abstract

The pre-production stage in a film workflow is important to save time during production. To be useful in stereoscopic 3-D movie-making, storyboards and previz tools need to be adapted in at least two ways. First, it should be possible to specify the desired depth values with suitable and intuitive user interfaces. Second, it should be possible to preview the stereoscopic movie with a suitable screen size. In this paper, we describe a novel technique for simulating a cinema projection room with arbitrary dimensions in a realtime game engine, while controling the camera interaxial and convergence parameters with a gamepad controller. Our technique has been implemented in the Blender Game Engine and tested during the shooting of a short movie. Qualitative experimental results show that our technique overcomes the limitations of previous work in stereoscopic previz and can usefully complement traditional storyboards during pre-production of stereoscopic 3-D movies.
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动态立体预览
电影工作流程中的预制作阶段对于节省制作过程中的时间非常重要。为了在立体3d电影制作中发挥作用,故事板和预览工具至少需要在两个方面进行调整。首先,它应该能够通过合适且直观的用户界面指定所需的深度值。其次,它应该能够预览立体电影与一个合适的屏幕尺寸。在本文中,我们描述了一种在实时游戏引擎中模拟任意尺寸的电影放映室的新技术,同时用手柄控制器控制摄像机的轴向和收敛参数。我们的技术已经在Blender游戏引擎中实现,并在拍摄短片期间进行了测试。定性实验结果表明,我们的技术克服了以往立体预视工作的局限性,可以在立体3d电影的前期制作中有效地补充传统的故事板。
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