Gamification of Immersive Meditation Practice in Virtual Reality

Matthew Moroz, Bianca Calagiu
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引用次数: 1

Abstract

Benefits arising from meditation practice gamification are not overtly obvious. Desires to achieve and progress to higher levels, which are common to gaming, seem diametrically opposed to the ethos underlying traditional meditation practice. We propose, however, that a motivation to gain greater wellbeing and enlightenment via mindfulness meditation practice shares more with the motivation to progress through a game than is initially apparent. We begin by explaining how gamification techniques may be employed in meditation practice with a focus on mitigating the five hindrances to successful practice as described in the Theravada tradition. We then highlight the utility of employing virtual reality as a medium for such simulations. We discuss the potential for beneficial therapeutic applications in patients with mental health disorders and prison populations. We conclude by summarising our position and urging increased attention in this increasingly relevant area of research.
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沉浸式冥想练习在虚拟现实中的游戏化
冥想练习游戏化带来的好处并不明显。游戏中普遍存在的追求更高水平的欲望,似乎与传统冥想练习背后的精神截然相反。然而,我们认为,通过正念冥想练习获得更大幸福感和启蒙的动机,与通过游戏取得进步的动机有更多的共同之处。我们首先解释游戏化技术如何应用于冥想练习,重点是减轻上座部传统中描述的成功练习的五种障碍。然后,我们强调使用虚拟现实作为这种模拟的媒介的效用。我们讨论了在精神健康障碍患者和监狱人口有益的治疗应用的潜力。最后,我们总结了我们的立场,并敦促对这一日益相关的研究领域给予更多的关注。
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