Venga!: climbing in mixed reality

SHS '18 Pub Date : 2018-07-02 DOI:10.1145/3210299.3210308
Marcel Tiator, C. Geiger, B. Dewitz, Ben Fischer, L. Gerhardt, David Nowottnik, Hendrik Preu
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引用次数: 13

Abstract

Scary climbing situations can appear when climbing on big walls. Some stones may be slippery due to humidity or smoothness and distances between belaying bolts can be large whereby a deep fall is risked. In such situations, the stress level increases, climbing performance decreases and an ascent might even be aborted. Furthermore, hazardous accidents can happen when the concentration is disturbed by stress and fear. Moreover, a beginner has to overcome some hurdles such as learning movements and belaying techniques as well as overcoming acrophobia or fear of falling down. We try to facilitate these hurdles with augmentation of the human in Mixed Reality (MR) superhuman sport climbing. In this paper, we present the development of a MR climbing system that tackles these hurdles by allowing a user to climb in safe height at ground level in reality while seeing his or her own body visualised in a much more demanding situation (e.g. in the middle of a big wall) in a Virtual Environment (VE) through a HMD. Additionally an audience can be integrated into the VE via a collaboration with an operator of a virtual drone. The drone operator has the ability to provide additional feedback, e.g. point to a certain stone with a virtual laser and can communicate with the climber via microphone. Hence, if a climber gets stuck in a climbing route, the drone operator can suggest the next move in the VE.
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Venga !:在混合现实中攀登
攀爬大墙时可能会出现可怕的攀爬情况。有些石头可能由于潮湿或光滑而滑,并且保护螺栓之间的距离可能很大,因此有坠下的危险。在这种情况下,压力水平增加,攀登性能下降,甚至可能放弃攀登。此外,当注意力受到压力和恐惧的干扰时,可能会发生危险的事故。此外,初学者必须克服一些障碍,如学习动作和保护技术,以及克服恐高症或害怕摔倒。我们试图促进这些障碍与增强人类在混合现实(MR)超人运动攀登。在本文中,我们介绍了一种MR攀爬系统的开发,该系统通过HMD在虚拟环境(VE)中允许用户在现实中爬到地面的安全高度,同时看到他或她自己的身体在更苛刻的情况下(例如在一堵大墙中间)可视化,从而解决了这些障碍。此外,通过与虚拟无人机操作员的合作,观众可以融入VE。无人机操作员有能力提供额外的反馈,例如,用虚拟激光指向某个石头,并可以通过麦克风与攀登者沟通。因此,如果攀爬者被困在攀爬路线上,无人机操作员可以建议VE的下一步行动。
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