CGSharing: Efficient content sharing in GPU-based cloud gaming

Xiangyu Wu, Y. Xia, Naifeng Jing, Xiaoyao Liang
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引用次数: 3

Abstract

With the fast development of the GPU server technology, cloud gaming has become popular in recent years. Unlike the traditional desktop gaming where the graphic rendering is performed locally using the user's personal graphics card, cloud gaming runs multiple games to support many users at the same time in the data center where most of the rendering jobs are done in the remote GPU cluster. The rendered frames are streamed to user's devices such as notebooks, tablets and cell phones. For the economic cloud gaming to be viable, the operator must make full utilization of the expensive hardware resources like the graphic cards, and the state of art technology tries to render multiple instances of games on the same GPU. In this paper, we first identify that there are many redundant and duplicated contexts/workloads existing in today's cloud gaming rendering that waste a large amount of memory bandwidth and system energy. We in turn propose novel system architecture enhancements to effectively share the contents across the game instances from different users in the cloud gaming center.
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CGSharing:基于gpu的云游戏中高效的内容共享
随着GPU服务器技术的快速发展,近年来云游戏开始流行。与使用用户个人显卡本地执行图形渲染的传统桌面游戏不同,云游戏在数据中心同时运行多个游戏以支持许多用户,其中大多数渲染工作在远程GPU集群中完成。渲染的帧流传输到用户的设备,如笔记本电脑、平板电脑和手机。为了使经济的云游戏可行,运营商必须充分利用昂贵的硬件资源,如图形卡,并且最先进的技术试图在同一个GPU上呈现多个游戏实例。在本文中,我们首先确定在今天的云游戏渲染中存在许多冗余和重复的上下文/工作负载,这些上下文/工作负载浪费了大量的内存带宽和系统能量。反过来,我们提出了新的系统架构增强功能,以便在云游戏中心的不同用户的游戏实例之间有效地共享内容。
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