{"title":"Visualization Analysis of Domestic Educational Game Research Hotspots Based on CiteSpace","authors":"Handong Wang, Peng-hua Deng","doi":"10.1109/ICIET55102.2022.9778997","DOIUrl":null,"url":null,"abstract":"Using the literature visualization and analysis software CiteSpace, the article takes 196 journal literates included in CNKI in the past 6 years from 2015-2021 in China as the research object, and uses bibliometric analysis as the main research method to draw the keyword co-occurrence knowledge map of educational game journal literature during 2015-2021 and author analysis knowledge mapping, revealing that the number of literature on educational games in China in recent years is small, the growth trend is slow, and the research hotspots are mainly focused on three aspects, such as educational game script design, research on the influence of educational games on learners' learning effect and educational game design supporting personalized learning. Finally, the research outlook on the development trend of educational games in China is summarized.","PeriodicalId":371262,"journal":{"name":"2022 10th International Conference on Information and Education Technology (ICIET)","volume":"54 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2022-04-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2022 10th International Conference on Information and Education Technology (ICIET)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICIET55102.2022.9778997","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
Using the literature visualization and analysis software CiteSpace, the article takes 196 journal literates included in CNKI in the past 6 years from 2015-2021 in China as the research object, and uses bibliometric analysis as the main research method to draw the keyword co-occurrence knowledge map of educational game journal literature during 2015-2021 and author analysis knowledge mapping, revealing that the number of literature on educational games in China in recent years is small, the growth trend is slow, and the research hotspots are mainly focused on three aspects, such as educational game script design, research on the influence of educational games on learners' learning effect and educational game design supporting personalized learning. Finally, the research outlook on the development trend of educational games in China is summarized.