Implementation of Virtual Reality for Photography Exhibitions

Rizky Syahputra Setyawan, M. Hidayat, Lutfia Febrianti, Moch Alif Firmansyah
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Abstract

Art exhibitions are one way to communicate a work of art while displaying creations that can be enjoyed by visitors. However, it takes a very high cost to make a good exhibition hall, and many people are too lazy to go to the exhibition if it is just to look around. In this era of technology 4.0, many new innovations have emerged in human life, one of which is virtual reality. Virtual reality is increasingly being used as an alternative to visiting a place without having to come there directly. This research aims to create an Android system using virtual reality that provides an experience to users viewing works virtually. Virtual reality prepares a representative space to display works and also does not need to incur high costs while still providing quality and complete information from exhibition speakers. This research was built using Blender and Unity.  In the application design analysis, there are four main stages: (1) analysis, (2) design, (3) product development, and (4) product testing. The results of the assessment conducted by the virtual reality lecturer obtained an average result of 89%. In addition, the results of trials for students obtained an average percentage of 94% and were included in the very good category. The results of this study show that AR has indeed proven feasible to be used as a learning medium in introducing photographic works with 2D and 3D Animation, and therefore the potential to make exhibitions in VR is also used for other courses and learning. The result of this research is that an Android-based virtual reality system can simulate the exhibition of artwork.
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虚拟现实在摄影展中的实现
艺术展览是一种交流艺术作品的方式,同时也展示了参观者可以欣赏的创作。然而,做一个好的展厅需要非常高的成本,如果只是四处看看,很多人懒得去看展览。在这个技术4.0的时代,人类生活中出现了许多新的创新,其中之一就是虚拟现实。虚拟现实越来越多地被用作无需直接前往某地的另一种选择。这项研究旨在创建一个使用虚拟现实的Android系统,为用户提供虚拟观看作品的体验。虚拟现实为展示作品准备了一个具有代表性的空间,也不需要付出高昂的成本,同时还能提供高质量和完整的展览演讲者的信息。这项研究是使用Blender和Unity建立的。在应用设计分析中,有四个主要阶段:(1)分析,(2)设计,(3)产品开发,(4)产品测试。虚拟现实讲师进行的评估结果平均达到89%。此外,学生试验的结果平均百分比为94%,属于非常好的类别。本研究的结果表明,AR确实被证明可以作为一种学习媒介来引入2D和3D动画的摄影作品,因此在VR中制作展览的潜力也可以用于其他课程和学习。本研究的结果是基于android的虚拟现实系统可以模拟艺术品的展示。
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