Fusing the real and the virtual: A depth-camera based approach to Mixed Reality

P. Lensing, W. Broll
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引用次数: 14

Abstract

The seamless integration of the real and the virtual content is the ultimate yet unreached goal of Mixed Reality applications. Among others it requires mutual blocking and lighting between real and virtual objects. In this paper we present our approach of applying a low-cost depth camera, such as Kinect, allowing for an easy acquisition of depth images. However, as the quality of the raw input data is insufficient for this purpose, we apply a series of filter and optimization operations. This allows us to realize mutual real-time lighting and rigid interaction in a dynamic environment. Our approach produces an acceptable quality of images of low-frequency scenes at interactive frame rates on an off-the-shelf desktop computer.
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融合真实和虚拟:一种基于深度相机的混合现实方法
真实和虚拟内容的无缝集成是混合现实应用的终极目标。除此之外,它还需要真实和虚拟物体之间的相互遮挡和照明。在本文中,我们提出了应用低成本深度相机(如Kinect)的方法,可以轻松获取深度图像。然而,由于原始输入数据的质量不足以满足此目的,我们应用了一系列过滤和优化操作。这使我们能够在动态环境中实现相互实时照明和刚性交互。我们的方法在现成的台式计算机上以交互帧率产生可接受的低频场景图像质量。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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