Recognizing Activities Using a Kinect Skeleton Tracking and Hidden Markov Models

Armando Nava, Leonardo Garrido, R. Brena
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引用次数: 9

Abstract

Knowing in which activities users are involved is an essential part of their context, which become more and more important in modern context-aware applications, but determining these activities could be a daunting task. Many sensors have been used as information source for guessing human activity, such as accelerometers, video cameras, etc., but recently the availability of a sophisticated sensor designed specifically for tracking humans, as is the Microsoft Kinect has opened new opportunities. The aim of this paper is to determine some human activities, such as eating, reading, drinking, etc., while the person is seated, using the Kinect skeleton structure as input. In this paper we take an unsupervised approach based on K-means for clustering activities, and Hidden Markov Models (HMM) to recognize the activities captured with the Microsoft Kinect's skeleton tracking feature. We show also how the number of clusters affects the performance of the HMM, and that after reaching a certain number of clusters, the performance of the HMM models to recognize activities does not improve anymore.
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使用Kinect骨骼跟踪和隐马尔可夫模型识别活动
了解用户所参与的活动是其上下文的重要组成部分,这在现代上下文感知应用程序中变得越来越重要,但是确定这些活动可能是一项艰巨的任务。许多传感器被用作猜测人类活动的信息源,如加速度计、摄像机等,但最近一种专门用于跟踪人类的复杂传感器的出现,如微软的Kinect,开辟了新的机会。本文的目的是利用Kinect的骨架结构作为输入,在人坐着的情况下,确定人的一些活动,如吃饭、阅读、喝水等。在本文中,我们采用一种基于K-means的无监督方法来聚类活动,并使用隐马尔可夫模型(HMM)来识别由微软Kinect的骨骼跟踪功能捕获的活动。我们还展示了聚类的数量如何影响HMM的性能,并且在达到一定数量的聚类之后,HMM模型识别活动的性能不再提高。
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