A comparative study of methods to solve the watchman route problem in a photon mapping-illuminated 3D virtual environment

B. A. Johnson, J. Isaacs, H. Qi
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引用次数: 1

Abstract

Understanding where to place static sensors such that the amount of information gained is maximized while the number of sensors used to obtain that information is minimized is an instance of solving the NP-hard art gallery problem (AGP). A closely-related problem is the watchman route problem (WRP) which seeks to plan an optimal route by an unmanned vehicle (UV) or multiple UVs such that the amount of information gained is maximized while the distance traveled to gain that information is minimized. In order to solve the WRP, we present the Photon-mapping-informed active-Contour Route Designator (PICRD) algorithm. PICRD heuristically solves the WRP by selecting AGP-solving vertices and connecting them with vertices provided by a 3D mesh generated by a photon-mapping informed segmentation algorithm using some shortest-route path-finding algorithm. Since we are using photon-mapping as our foundation for determining UV-sensor coverage by the PICRD algorithm, we can then take into account the behavior of photons as they propagate through the various environmental conditions that might be encountered by a single or multiple UVs. Furthermore, since we are being agnostic with regard to the segmentation algorithm used to create our WRP-solving mesh, we can adjust the segmentation algorithm used in order to accommodate different environmental and computational circumstances. In this paper, we demonstrate how to adapt our methods to solve the WRP for single and multiple UVs using PICRD using two different segmentation algorithms under varying virtual environmental conditions.
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基于光子映射的三维虚拟环境中哨兵路径问题求解方法的比较研究
了解在哪里放置静态传感器,以便获得的信息量最大化,同时用于获取信息的传感器数量最小化,这是解决NP-hard art gallery问题(AGP)的一个实例。一个密切相关的问题是看守路线问题(WRP),该问题寻求通过无人驾驶车辆(UV)或多个UV规划最佳路线,使获得的信息量最大化,而获得信息的距离最小。为了解决这一问题,我们提出了一种基于光子映射的主动轮廓路线指示器(PICRD)算法。PICRD是一种启发式求解WRP的方法,它选择可求解agp的顶点,并使用最短路径寻路算法将其与光子映射分割算法生成的三维网格提供的顶点连接起来。由于我们使用光子映射作为通过PICRD算法确定uv传感器覆盖范围的基础,因此我们可以考虑光子在单个或多个uv可能遇到的各种环境条件下传播时的行为。此外,由于我们对用于创建我们的wrp求解网格的分割算法是不可知的,我们可以调整所使用的分割算法,以适应不同的环境和计算情况。在本文中,我们演示了如何在不同的虚拟环境条件下使用两种不同的分割算法来适应我们的方法来解决单个和多个使用PICRD的uv的WRP。
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