Pioneering entrepreneurial software engineers

A. Rusu, R. Elliott, D. Jones, K. McGarry, C. Santiago, H.S. Mohammed
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引用次数: 3

Abstract

The majority of undergraduate software engineering courses are taught by presenting theoretical background, reinforced by group or individual work on in-class projects. However, exposure to real-world projects would greatly improve a student's performance in industry. So far, attempts at involving students in real-world projects have been focused on large software products. This approach almost never succeeds in producing a final workable product because of the short period and provides little satisfaction to the customer or to the students. Hence, a fundamental question arises: can we develop a one-semester undergraduate software engineering course where we teach software engineering concepts and methodologies, and at the same time, have each student experience every software engineering phase, work in teams on a real-world project, interact with a real-world customer, and develop a marketable product which can be used, as is, by the customer? In this paper, we answer this question in the affirmative by presenting a novel approach for teaching software engineering to undergraduates
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开创性的创业软件工程师
大多数本科软件工程课程都是通过展示理论背景来教授的,并通过小组或个人在课堂上的项目来加强。然而,接触现实世界的项目将大大提高学生在行业中的表现。到目前为止,让学生参与实际项目的尝试主要集中在大型软件产品上。这种方法几乎从来没有成功地生产出一个最终可行的产品,因为时间短,给客户或学生提供很少的满意度。因此,一个基本的问题出现了:我们能否开发一个学期的本科软件工程课程,在这个课程中,我们教授软件工程概念和方法,同时让每个学生体验软件工程的每个阶段,在现实世界的项目中与团队合作,与现实世界的客户互动,并开发一个可以被客户使用的适销对路的产品?在本文中,我们通过提出一种新的软件工程教学方法来肯定地回答这个问题
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