Recomendações para Projeto de Jogo Digital Educacional para o Ensino Fundamental com Foco em Valores Ético-Morais

Michelle Nery Nascimento, Renzo Santos Diniz, Sérgio Oliveira Macellani, Caroline Rhaian Jandre, Marcus Vinicius Bento Martins, Ronan Loschi Ferreira, Mônica Da Consolação Machado, Magna Carla Ribeiro, Roberlei Panasiewicz, Lucila Ishitani
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Abstract

ABSTRACTPrevious research shows that the involvement of games as an educationalresource can generate good results, and some studiesdemonstrate the use of games as an auxiliary tool in learning respectfor rules, tasks, and values. However, the ethical-moral valuesapproach in learning is not a simple task, but some works demonstratethat games embody human values. In the literature, there aretheoretical studies on the use of games in education, but there is aneed for more practical assessments to verify the validity of existingconcepts. This research aims to propose recommendations for developingan educational game for children aged 10 to 12 years withcontent that encourages ethical-moral values and the developmentand evaluation of a game prototype for the target audience. First,we conducted a semi-structured interview with elementary educationteachers. Later, these teachers also answered a questionnaireafter interacting with the first version of the game prototype. Fromthe results found, it was possible to draw up recommendationsfor a game that meets the specific research audience, such as: thegame should have different avatars for the player to choose from,the game should be collaborative, the game should address currentissues. The recommendations can help develop digital games thatencourage elementary education students to become interested ineducational games with a focus on ethical-moral values.
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以伦理道德价值为重点的小学教育数字游戏项目建议
摘要以往的研究表明,游戏作为一种教育资源的参与可以产生良好的效果,一些研究表明,将游戏作为一种辅助工具,在学习尊重规则、任务和价值观方面发挥作用。然而,学习中的伦理道德价值方法并不是一项简单的任务,但一些研究表明,游戏体现了人类的价值观。在文献中,有关于游戏在教育中的应用的理论研究,但需要更多的实际评估来验证现有概念的有效性。本研究旨在为10至12岁的儿童开发一款教育游戏提出建议,该游戏的内容鼓励伦理道德价值观,并为目标受众开发和评估游戏原型。首先,我们对小学教师进行了半结构化的访谈。随后,这些教师在与第一版游戏原型互动后还回答了一份问卷。根据所发现的结果,可以为满足特定研究受众的游戏提出建议,例如:游戏应该有不同的角色供玩家选择,游戏应该是协作的,游戏应该解决当前组织。这些建议可以帮助开发数字游戏,鼓励初等教育的学生对注重伦理道德价值观的教育游戏产生兴趣。
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